Created
June 23, 2015 13:33
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<?xml version="1.0" ?> | |
<enemy> | |
<behaviour> | |
<root x="110" y="40"> | |
<normal> | |
<andblock> | |
<string id="Comment">Avoid Earthquake</string> | |
<normal> | |
<condition id="isOnGround"> | |
<string id="condition" values="yesno">yes</string> | |
<string id="check on" values="targetself">self</string> | |
<normal> | |
<action id="setBool"> | |
<string id="id">jump</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
</normal> | |
</condition> | |
</normal> | |
<or> | |
<condition id="isCharacterInArea"> | |
<string id="groups" values="target receive groups" multiselect="true">PLAYERS;;</string> | |
<string id="teams" values="teams" multiselect="true">ENEMY_TEAM;;</string> | |
<string id="class">Brute</string> | |
<string id="only check parent" values="yesno">no</string> | |
<string id="only check children" values="yesno">no</string> | |
<string id="count characters out of combat" values="yesno">yes</string> | |
<string id="condition" values="charactervaluesCheckable">health</string> | |
<string id="comparison" values="valuecompare">greater or equal</string> | |
<float id="value">0.00</float> | |
<string id="character minimum"></string> | |
<float id="xOffset">0.00</float> | |
<float id="yOffset">0.00</float> | |
<float id="width">0.40</float> | |
<float id="height">0.10</float> | |
<string id="check line of sight" values="yesno">yes</string> | |
<string id="Comment">Nearby Brute</string> | |
</condition> | |
<condition id="hasUpgrade"> | |
<string id="class">Brute</string> | |
<string id="team" values="teamswithnumbers">ENEMY_TEAM</string> | |
<string id="upgrade name">BruteStamp</string> | |
</condition> | |
</or> | |
</andblock> | |
<andblock> | |
<string id="Comment">Avoid triangle dashes</string> | |
<normal> | |
<andblock> | |
<normal> | |
<condition id="isTargetPosition"> | |
<string id="condition" values="yesno">yes</string> | |
<string id="target position" values="offsetposition">ABOVE</string> | |
<normal> | |
<condition id="isOnGround"> | |
<string id="condition" values="yesno">yes</string> | |
<string id="check on" values="targetself">self</string> | |
<normal> | |
<action id="setBool"> | |
<string id="id">jump</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
</normal> | |
</condition> | |
</normal> | |
</condition> | |
</normal> | |
<else> | |
<condition id="isOnGround"> | |
<string id="condition" values="yesno">yes</string> | |
<string id="check on" values="targetself">self</string> | |
<normal> | |
<action id="setBool"> | |
<string id="id">jump</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
</normal> | |
</condition> | |
</else> | |
<or> | |
<condition id="hasTarget"> | |
<string id="condition" values="yesno">yes</string> | |
</condition> | |
<condition id="isFromTeam"> | |
<string id="team" values="teamswithnumbers">ENEMY_TEAM</string> | |
<string id="check on" values="targetself">target</string> | |
</condition> | |
<condition id="checkClass"> | |
<string id="check on" values="targetself">target</string> | |
<string id="class">Dasher</string> | |
</condition> | |
</or> | |
</andblock> | |
</normal> | |
<or> | |
<condition id="isCharacterInArea"> | |
<string id="groups" values="target receive groups" multiselect="true">PLAYERS;;</string> | |
<string id="teams" values="teams" multiselect="true">ENEMY_TEAM;;</string> | |
<string id="class">Dasher</string> | |
<string id="only check parent" values="yesno">no</string> | |
<string id="only check children" values="yesno">no</string> | |
<string id="count characters out of combat" values="yesno">yes</string> | |
<string id="condition" values="charactervaluesCheckable">health</string> | |
<string id="comparison" values="valuecompare">greater or equal</string> | |
<float id="value">0.00</float> | |
<string id="character minimum"></string> | |
<float id="xOffset">0.00</float> | |
<float id="yOffset">0.00</float> | |
<float id="width">0.80</float> | |
<float id="height">0.80</float> | |
<string id="check line of sight" values="yesno">yes</string> | |
<string id="Comment">Nearby Dasher</string> | |
</condition> | |
<condition id="hasUpgrade"> | |
<string id="class">Dasher</string> | |
<string id="team" values="teamswithnumbers">ENEMY_TEAM</string> | |
<string id="upgrade name">InAir</string> | |
</condition> | |
<condition id="hasUpgrade"> | |
<string id="class">Dasher</string> | |
<string id="team" values="teamswithnumbers">ENEMY_TEAM</string> | |
<string id="upgrade name">dash</string> | |
</condition> | |
</or> | |
</andblock> | |
<andblock> | |
<string id="Comment">Prevents getting stuck at the platforms above the first top turrets on Ribbit</string> | |
<normal> | |
<condition id="isNextWaypointPosition"> | |
<string id="position" values="offsetposition">ABOVE</string> | |
<else> | |
<action id="setBool"> | |
<string id="id">DownJump</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
</else> | |
</condition> | |
</normal> | |
<or> | |
<condition id="isInArea"> | |
<string id="condition" values="yesno">yes</string> | |
<string id="collision groups" values="collison groups" multiselect="true">INVINCIBLE_OBSTACLES;;DESTROYABLE_OBSTACLES;;</string> | |
<string id="check green obstacles only" values="yesno">no</string> | |
<string id="count characters out of combat" values="yesno">yes</string> | |
<string id="teams" values="teams" multiselect="true">OWN_TEAM;;ENEMY_TEAM;;NEUTRAL_TEAM;;</string> | |
<string id="areaName"></string> | |
<float id="xOffset">0.05</float> | |
<float id="yOffset">0.00</float> | |
<float id="width">0.10</float> | |
<float id="height">0.02</float> | |
<string id="check line of sight" values="yesno">no</string> | |
<string id="ignore invisibility" values="yesno">no</string> | |
<string id="Comment">check walls</string> | |
</condition> | |
<condition id="isInArea"> | |
<string id="condition" values="yesno">yes</string> | |
<string id="collision groups" values="collison groups" multiselect="true">INVINCIBLE_OBSTACLES;;</string> | |
<string id="check green obstacles only" values="yesno">yes</string> | |
<string id="count characters out of combat" values="yesno">yes</string> | |
<string id="teams" values="teams" multiselect="true">OWN_TEAM;;ENEMY_TEAM;;NEUTRAL_TEAM;;</string> | |
<string id="areaName"></string> | |
<float id="xOffset">0.00</float> | |
<float id="yOffset">0.00</float> | |
<float id="width">0.01</float> | |
<float id="height">0.20</float> | |
<string id="check line of sight" values="yesno">yes</string> | |
<string id="ignore invisibility" values="yesno">no</string> | |
<string id="Comment">greens</string> | |
</condition> | |
<condition id="isTurretInArea"> | |
<string id="teams" values="teams" multiselect="true">OWN_TEAM;;</string> | |
<string id="health comparison" values="valuecompare">greater</string> | |
<float id="health">0.00</float> | |
<float id="xOffset">0.00</float> | |
<float id="yOffset">-0.40</float> | |
<float id="width">0.50</float> | |
<float id="height">0.20</float> | |
<string id="check line of sight" values="yesno">no</string> | |
</condition> | |
</or> | |
</andblock> | |
<andblock> | |
<string id="Comment">Retreat when outnumbered and not chasing a critical-health enemy</string> | |
<normal> | |
<action id="setBool"> | |
<string id="id">MoveAwayFromTarget</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
<action id="setBool"> | |
<string id="id">RetreatingFromNauts</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
<action id="setBool"> | |
<string id="id">MoveTowardsTarget</string> | |
<string id="value" values="flagtoggle">no</string> | |
</action> | |
</normal> | |
<or> | |
<condition id="getBoolEquals"> | |
<string id="id">Outnumbered</string> | |
<string id="value" values="yesno">yes</string> | |
</condition> | |
<condition id="isInArea"> | |
<string id="condition" values="yesno">yes</string> | |
<string id="collision groups" values="collison groups" multiselect="true">PLAYERS;;</string> | |
<string id="check green obstacles only" values="yesno">no</string> | |
<string id="count characters out of combat" values="yesno">yes</string> | |
<string id="teams" values="teams" multiselect="true">ENEMY_TEAM;;</string> | |
<string id="areaName"></string> | |
<float id="xOffset">0.00</float> | |
<float id="yOffset">0.00</float> | |
<float id="width">1.00</float> | |
<float id="height">1.00</float> | |
<string id="check line of sight" values="yesno">no</string> | |
<string id="ignore invisibility" values="yesno">no</string> | |
</condition> | |
<condition id="isTargetType"> | |
<string id="condition" values="yesno">yes</string> | |
<string id="target groups" values="target groups" multiselect="true">PLAYERS;;</string> | |
</condition> | |
<condition id="checkCharacterValue"> | |
<string id="property" values="charactervaluesCheckable">health minus dot percentage</string> | |
<float id="value">50.00</float> | |
<string id="compare method" values="valuecompare">greater</string> | |
<string id="check on" values="targetself">target</string> | |
</condition> | |
</or> | |
</andblock> | |
<orblock> | |
<string id="Comment">Retreat if CC'd</string> | |
<normal> | |
<condition id="checkCharacterValue"> | |
<string id="property" values="charactervaluesCheckable">health minus dot percentage</string> | |
<float id="value">50.00</float> | |
<string id="compare method" values="valuecompare">greater</string> | |
<string id="check on" values="targetself">target</string> | |
<string id="Comment">Unless I can get a kill</string> | |
<normal> | |
<action id="setBool"> | |
<string id="id">MoveAwayFromTarget</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
<action id="setBool"> | |
<string id="id">RetreatingFromNauts</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
<action id="setBool"> | |
<string id="id">MoveTowardsTarget</string> | |
<string id="value" values="flagtoggle">no</string> | |
</action> | |
</normal> | |
</condition> | |
</normal> | |
<or> | |
<condition id="checkCharacterFlag"> | |
<string id="property" values="characterflags">isSilenced</string> | |
<string id="condition" values="yesno">yes</string> | |
<string id="check on" values="targetself">self</string> | |
</condition> | |
<condition id="checkCharacterFlag"> | |
<string id="property" values="characterflags">isSlowed</string> | |
<string id="condition" values="yesno">yes</string> | |
<string id="check on" values="targetself">self</string> | |
</condition> | |
</or> | |
</orblock> | |
<andblock> | |
<string id="Comment">Free myself from hook</string> | |
<normal> | |
<action id="selectTarget"> | |
<string id="groups to select" values="target groups" multiselect="true">CREEPS;;</string> | |
<string id="teams" values="teams" multiselect="true">ENEMY_TEAM;;NEUTRAL_TEAM;;</string> | |
<string id="class">CreepCaptainChain</string> | |
<string id="only check parent" values="yesno">no</string> | |
<string id="remove if not found" values="yesno">no</string> | |
<float id="xOffset">0.00</float> | |
<float id="yOffset">0.00</float> | |
<float id="width">0.60</float> | |
<float id="height">0.60</float> | |
<string id="compare method" values="valuecompare2">greater or equal</string> | |
<float id="health value">0.00</float> | |
<string id="distance check" values="distance check">NONE</string> | |
<string id="check line of sight" values="yesno">yes</string> | |
<string id="ignore invisibility" values="yesno">yes</string> | |
</action> | |
<action id="setBool"> | |
<string id="id">MoveTowardsTarget</string> | |
<string id="value" values="flagtoggle">yes</string> | |
</action> | |
<action id="setBool"> | |
<string id="id">MoveAwayFromTarget</string> | |
<string id="value" values="flagtoggle">no</string> | |
</action> | |
</normal> | |
<or> | |
<condition id="doesClassExist"> | |
<string id="teams" values="teams" multiselect="true">ENEMY_TEAM;;</string> | |
<string id="class">Captain</string> | |
</condition> | |
<condition id="getBoolEquals"> | |
<string id="id">IgnoreAnchor</string> | |
<string id="value" values="yesno">no</string> | |
</condition> | |
<condition id="hasUpgrade"> | |
<string id="class">Captain</string> | |
<string id="team" values="teamswithnumbers">ENEMY_TEAM</string> | |
<string id="upgrade name">CaptainDrop</string> | |
</condition> | |
<condition id="isCharacterInArea"> | |
<string id="groups" values="target receive groups" multiselect="true">CREEPS;;</string> | |
<string id="teams" values="teams" multiselect="true">ENEMY_TEAM;;NEUTRAL_TEAM;;</string> | |
<string id="class">CreepCaptainChain</string> | |
<string id="only check parent" values="yesno">no</string> | |
<string id="only check children" values="yesno">no</string> | |
<string id="count characters out of combat" values="yesno">yes</string> | |
<string id="condition" values="charactervaluesCheckable">health</string> | |
<string id="comparison" values="valuecompare">greater or equal</string> | |
<float id="value">0.00</float> | |
<string id="character minimum"></string> | |
<float id="xOffset">0.00</float> | |
<float id="yOffset">0.00</float> | |
<float id="width">0.60</float> | |
<float id="height">0.60</float> | |
<string id="check line of sight" values="yesno">yes</string> | |
</condition> | |
</or> | |
</andblock> | |
</normal> | |
</root> | |
</behaviour> | |
</enemy> |
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