A Step-By-Step Guide from Unboxing to Creative Coding
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| # Stolen from here: http://stackoverflow.com/a/20703594/850326 | |
| #!/bin/sh | |
| export POSIXLY_CORRECT=1 | |
| if [ -z "${1}" -o -z "${2}" ] | |
| then | |
| echo "Usage: ${0} <name> <original-png-location>" | |
| fi | |
| name=$1 |
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| #!/bin/bash | |
| set -o errexit | |
| set -o pipefail | |
| set -o nounset | |
| setup_opencv() | |
| { | |
| printf "*********************************\n${FUNCNAME[0]}\n" | |
| local readonly PARENT_FOLDER=${1:-third_party} |
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| /** | |
| * @file endianness.h | |
| * @brief Convert Endianness of shorts, longs, long longs, regardless of architecture/OS | |
| * | |
| * Defines (without pulling in platform-specific network include headers): | |
| * bswap16, bswap32, bswap64, ntoh16, hton16, ntoh32 hton32, ntoh64, hton64 | |
| * | |
| * Should support linux / macos / solaris / windows. | |
| * Supports GCC (on any platform, including embedded), MSVC2015, and clang, | |
| * and should support intel, solaris, and ibm compilers as well. |
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| #include "ofMain.h" | |
| #include "AvFoundationH264DecoderListener.h" | |
| #import <Foundation/Foundation.h> | |
| #import <AVFoundation/AVFoundation.h> | |
| #import <Accelerate/Accelerate.h> | |
| #import <CoreMedia/CoreMedia.h> | |
| #import <AVFoundation/AVPlayer.h> | |
| #import <VideoToolbox/VideoToolbox.h> |
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| Nightly required - get link from the bottom of this page (e.g. https://openframeworks.cc/ci_server/versions/nightly/of_v20190324_linuxarmv7l_nightly.tar.gz) | |
| https://openframeworks.cc/download/ | |
| Download OF and unpack: | |
| wget https://openframeworks.cc/ci_server/versions/nightly/of_v20190324_linuxarmv7l_nightly.tar.gz | |
| tar -zxvf of_v20190324_linuxarmv7l_nightly.tar.gz | |
| mv of_v20190324_linuxarmv7l_nightly openFrameworks |
When I send openFrameworks app to my frined, app does not find data folder. This is because of "translocation", known issue on openFrameworks forum. There are couple of solution to avoid translocation but here I tried different way by codesigning. But quesion is, is it possible to codesign wihout Apple Developer license? Looks like possible...? https://stackoverflow.com/questions/27474751/how-can-i-codesign-an-app-without-being-in-the-mac-developer-program/27474942
- Open Keychain Access.
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