Created
February 21, 2017 01:42
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//: Playground - noun: a place where people can play | |
import UIKit | |
struct FloatRange { | |
var minimum: Double; | |
var maximum: Double; | |
} | |
var floatRange = FloatRange(minimum: 0.9999, maximum: 1.0001); | |
func == (lhs: Double, rhs: FloatRange) -> Bool { | |
return (lhs >= rhs.minimum && lhs <= rhs.maximum); | |
} | |
func == (rhs: FloatRange, lhs: Double) -> Bool { | |
return lhs == rhs; | |
} | |
func == (lhs: Int, rhs: FloatRange) -> Bool { | |
return Double(lhs) == rhs; | |
} | |
func == (rhs: FloatRange, lhs: Int) -> Bool { | |
return lhs == rhs; | |
} | |
func == (lhs: Float, rhs: FloatRange) -> Bool { | |
return Double(lhs) == rhs; | |
} | |
func == (rhs: FloatRange, lhs: Float) -> Bool { | |
return lhs == rhs; | |
} | |
var a: Float = 1.000; | |
var b = 1.001 | |
var c = 1 | |
a == floatRange | |
b == floatRange | |
c == floatRange | |
infix operator +-: RangeFormationPrecedence | |
func +- (lhs: Double, rhs: Double) -> FloatRange { | |
return FloatRange(minimum: lhs - rhs, maximum: lhs + rhs); | |
} | |
func +- (lhs: Int, rhs: Double) -> FloatRange { | |
return Double(lhs) +- rhs; | |
} | |
func +- (lhs: Int, rhs: Float) -> FloatRange { | |
return Double(lhs) +- Double(rhs); | |
} | |
func +- (lhs: Float, rhs: Double) -> FloatRange { | |
return Double(lhs) +- rhs; | |
} | |
func +- (lhs: Float, rhs: Float) -> FloatRange { | |
return Double(lhs) +- Double(rhs); | |
} | |
func +- (lhs: Double, rhs: Float) -> FloatRange { | |
return lhs +- Double(rhs); | |
} | |
infix operator ±: RangeFormationPrecedence | |
func ± (lhs: Double, rhs: Double) -> FloatRange { | |
return lhs ± rhs; | |
} | |
func ± (lhs: Int, rhs: Double) -> FloatRange { | |
return lhs ± rhs; | |
} | |
func ± (lhs: Int, rhs: Float) -> FloatRange { | |
return lhs ± rhs; | |
} | |
func ± (lhs: Float, rhs: Double) -> FloatRange { | |
return lhs ± rhs; | |
} | |
func ± (lhs: Float, rhs: Float) -> FloatRange { | |
return lhs ± rhs; | |
} | |
func ± (lhs: Double, rhs: Float) -> FloatRange { | |
return lhs ± rhs; | |
} | |
b == 1 +- 0.01 // true | |
b == 1 +- 0.001 // true | |
b == 1 +- 0.0001 // false | |
b == 1 +- 0.00001 // false | |
b == 1 +- 0 + 0.001 // true | |
b == 1 +- 0 + 0.0001 // false | |
b == 1 +- 1*0.001 // true | |
b == 1 +- 1*0.0001 // false |
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