Created
May 31, 2019 15:10
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Unity reset layout by hotkey (default Ctrl + Shift + R). Put script to any Editor folder.
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using System; | |
using System.IO; | |
using System.Reflection; | |
using UnityEditor; | |
public static class LayoutHotKey | |
{ | |
const string layoutName = "Temp/autosave.wlt"; | |
// % (ctrl), # (shift), & (alt) | |
//to change check docs https://docs.unity3d.com/ScriptReference/MenuItem.html | |
[MenuItem("Window/Layouts/Reset Layout %#r")] | |
static void ResetLayout() | |
{ | |
Save(); | |
Load(); | |
} | |
static void Save() { | |
LayoutUtility.SaveLayout(layoutName); | |
} | |
static void Load() { | |
LayoutUtility.LoadLayout(layoutName); | |
} | |
} | |
public static class LayoutUtility { | |
private enum MethodType {Save, Load}; | |
static MethodInfo GetMethod (MethodType method_type) { | |
Type layout = Type.GetType("UnityEditor.WindowLayout,UnityEditor"); | |
MethodInfo save = null; | |
MethodInfo load = null; | |
if (layout != null) { | |
load = layout.GetMethod("LoadWindowLayout", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static, null, new Type[] {typeof(string), typeof(bool)}, null); | |
save = layout.GetMethod("SaveWindowLayout", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static, null, new Type[] {typeof(string)}, null); | |
} | |
if (method_type == MethodType.Save) { | |
return save; | |
} | |
else { | |
return load; | |
} | |
} | |
public static void SaveLayout(string path) { | |
path = Path.Combine(Directory.GetCurrentDirectory(), path); | |
GetMethod(MethodType.Save).Invoke(null, new object[] {path}); | |
} | |
public static void LoadLayout(string path) { | |
path = Path.Combine(Directory.GetCurrentDirectory(), path); | |
GetMethod(MethodType.Load).Invoke(null, new object[] { path, false }); | |
} | |
} | |
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