Created
August 16, 2016 06:40
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Reloading table view with custom animation
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func reload(TableViewWithAnimation tableView:UITableView, animationType:UIViewAnimationOptions){ | |
UIView.transitionWithView(tableView, | |
duration:0, | |
options:animationType, | |
animations:{() -> Void in | |
tableView.hidden = true | |
tableView.reloadData() | |
}, | |
completion: animateTable); | |
} | |
func animateTable(True :Bool) { | |
let cells = tableView.visibleCells | |
let tableHeight: CGFloat = tableView.bounds.size.height | |
let tableWidth:CGFloat = tableView.bounds.size.width | |
for i in cells { | |
let cell: UITableViewCell = i | |
cell.transform = CGAffineTransformMakeTranslation(-2*tableWidth, -2*tableHeight) | |
} | |
var index = 0 | |
for a in cells { | |
let cell: UITableViewCell = a | |
UIView.animateWithDuration(1, delay: 0.05 * Double(index), usingSpringWithDamping:0.8, initialSpringVelocity: 0, options: .CurveEaseOut, animations: { | |
self.tableView.hidden = false | |
cell.transform = CGAffineTransformMakeTranslation(0, 0); | |
}){(check) in | |
// self.indicator.stopAnimating() | |
} | |
index += 1 | |
} | |
} |
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