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An IBInspectable Calculator Construction Set
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// CalculatorView.swift | |
// as seen in http://nshipster.com/ibinspectable-ibdesignable/ | |
// | |
// (c) 2015 Nate Cook, licensed under the MIT license | |
/// The alignment for drawing an String inside a bounding rectangle. | |
enum NCStringAlignment { | |
case LeftTop | |
case CenterTop | |
case RightTop | |
case LeftCenter | |
case Center | |
case RightCenter | |
case LeftBottom | |
case CenterBottom | |
case RightBottom | |
} | |
extension String { | |
/// Draw the `String` inside the bounding rectangle with a given alignment. | |
func drawAtPointInRect(rect: CGRect, withAttributes attributes: [String: AnyObject]?, andAlignment alignment: NCStringAlignment) { | |
let size = self.sizeWithAttributes(attributes) | |
let x, y: CGFloat | |
switch alignment { | |
case .LeftTop, .LeftCenter, .LeftBottom: | |
x = CGRectGetMinX(rect) | |
case .CenterTop, .Center, .CenterBottom: | |
x = CGRectGetMidX(rect) - size.width / 2 | |
case .RightTop, .RightCenter, .RightBottom: | |
x = CGRectGetMaxX(rect) - size.width | |
} | |
switch alignment { | |
case .LeftTop, .CenterTop, .RightTop: | |
y = CGRectGetMinY(rect) | |
case .LeftCenter, .Center, .RightCenter: | |
y = CGRectGetMidY(rect) - size.height / 2 | |
case .LeftBottom, .CenterBottom, .RightBottom: | |
y = CGRectGetMaxY(rect) - size.height | |
} | |
self.drawAtPoint(CGPoint(x: x, y: y), withAttributes: attributes) | |
} | |
} | |
extension CGRect { | |
/// Convert a rect to a pixel-aligned version, rounding position and size | |
func pixelAligned() -> CGRect { | |
return CGRect(x: round(origin.x), y: round(origin.y), | |
width: round(size.width), height: round(size.height)) | |
} | |
} | |
@IBDesignable | |
class CalculatorView: UIView { | |
let (columns, rows) = (4, 6) as (CGFloat, CGFloat) | |
// basic buttons: all 1x1 unit | |
let buttonRows = [ ["C", "=", "/", "*"], ["7", "8", "9", "-"], ["4", "5", "6", "+"], ["1", "2", "3"] ] | |
// special cases: non-square or out of position | |
let specialButtons = [("=", CGPoint(x: 3, y: 4), CGSize(width: 1, height: 2)), | |
("0", CGPoint(x: 0, y: 5), CGSize(width: 2, height: 1)), | |
(".", CGPoint(x: 2, y: 5), CGSize(width: 1, height: 1))] | |
// MARK: - IBInspectable | |
@IBInspectable var faceColor: UIColor = UIColor(red: 211/255, green: 211/255, blue: 211/255, alpha: 1) | |
@IBInspectable var textColor: UIColor = UIColor.blackColor() | |
@IBInspectable var textSize: CGFloat = 12 | |
@IBInspectable var buttonColor: UIColor = UIColor.whiteColor() | |
@IBInspectable var edgeColor: UIColor = UIColor.blackColor() | |
@IBInspectable var edgeWidth: CGFloat = 1 | |
@IBInspectable var shadowColor: UIColor = UIColor.blackColor() | |
@IBInspectable var shadowOffset: CGFloat = 2 | |
@IBInspectable var cornerRadius: CGFloat = 7 | |
@IBInspectable var paddingX: CGFloat = 7 | |
@IBInspectable var paddingY: CGFloat = 8 | |
@IBInspectable var spacingX: CGFloat = 3 | |
@IBInspectable var spacingY: CGFloat = 5 | |
@IBInspectable var titleHeight: CGFloat = 20 | |
@IBInspectable var titleColor: UIColor = UIColor.whiteColor() | |
@IBInspectable var titleBarColor: UIColor = UIColor.blackColor() | |
// MARK: - Drawing | |
override func drawRect(rect: CGRect) { | |
// initial drawing setup | |
// determine unit height/width from view size, padding and button spacing | |
let unitHeight = (bounds.height - 2 * paddingY - (rows - 1) * spacingY - titleHeight) / rows | |
let unitWidth = (bounds.width - 2 * paddingX - (columns - 1) * spacingX) / columns | |
// set up text attributes | |
let textFont = UIFont.systemFontOfSize(textSize) | |
let textAttributes = [NSFontAttributeName: textFont, NSForegroundColorAttributeName: textColor] | |
// get the graphics context | |
let context = UIGraphicsGetCurrentContext() | |
// helper functions | |
// maps a point and size (in units) to an actual rect in the view's coordinates for drawing | |
func rectForPosition(position: CGPoint, andSize size: CGSize) -> CGRect { | |
let x = paddingX + unitWidth * position.x + spacingX * position.x | |
let y = titleHeight + paddingY + unitHeight * position.y + spacingY * position.y | |
let width = size.width * unitWidth + (size.width - 1) * spacingX | |
let height = size.height * unitHeight + (size.height - 1) * spacingY | |
return CGRect(x: x, y: y, width: width, height: height).pixelAligned() | |
} | |
// draw a button in the specified rect | |
func drawButtonInRect(rect: CGRect, withText text: String) { | |
shadowColor.setFill() | |
UIRectFill(rect.offsetBy(dx: shadowOffset, dy: shadowOffset)) | |
buttonColor.setFill() | |
edgeColor.setStroke() | |
CGContextSetLineWidth(context, edgeWidth) | |
UIRectFill(rect) | |
UIRectFrame(rect) | |
var textRect = rect | |
if textRect.width != unitWidth { | |
textRect.size.width = unitWidth | |
} | |
if textRect.height != unitHeight { | |
textRect.origin.y = textRect.maxY - unitHeight | |
textRect.size.height = unitHeight | |
} | |
text.drawAtPointInRect(textRect, withAttributes: textAttributes, andAlignment: .Center) | |
} | |
// draw the display | |
func drawDisplayInRect(rect: CGRect, withText text: String) { | |
buttonColor.setFill() | |
edgeColor.setStroke() | |
CGContextSetLineWidth(context, edgeWidth) | |
UIRectFill(rect) | |
UIRectFrame(rect) | |
text.drawAtPointInRect(rect.offsetBy(dx: unitWidth / -3, dy: 0), withAttributes: textAttributes, andAlignment: .RightCenter) | |
} | |
// calculator "window" - paint the color of the title bar | |
let window = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius) | |
titleBarColor.setFill() | |
window.fill() | |
// center the title in the title bar | |
let title = "Calculator" | |
let (titleRect, _) = bounds.divide(titleHeight, fromEdge: CGRectEdge.MinYEdge) | |
let titleAttributes = [NSFontAttributeName: UIFont.boldSystemFontOfSize(textSize + 2), NSForegroundColorAttributeName: titleColor] | |
title.drawAtPointInRect(titleRect, withAttributes: titleAttributes, andAlignment: .Center) | |
// calculator "face" - covers most of the window | |
let face = UIBezierPath(roundedRect: bounds.insetBy(dx: 0, dy: titleHeight / 2).offsetBy(dx: 0, dy: titleHeight / 2), cornerRadius: cornerRadius) | |
faceColor.setFill() | |
face.fill() | |
// draw the display | |
let displayRect = rectForPosition(CGPoint(x: 0, y: 0), andSize: CGSize(width: 4, height: 1)) | |
drawDisplayInRect(displayRect, withText: "3") | |
// draw basic buttons | |
for (rowNumber, row) in buttonRows.enumerate() { | |
for (columnNumber, text) in row.enumerate() { | |
drawButtonInRect(rectForPosition(CGPoint(x: columnNumber, y: rowNumber + 1), andSize: CGSize(width: 1, height: 1)), withText: text) | |
} | |
} | |
// draw special buttons | |
for buttonInfo in specialButtons { | |
drawButtonInRect(rectForPosition(buttonInfo.1, andSize: buttonInfo.2), withText: buttonInfo.0) | |
} | |
} | |
} |
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