Created
February 27, 2014 17:54
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blender python: texture change from command line
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''' | |
texture image path are relative to the blend file directory. run from command line like this: | |
texture=img/2012720989_c.jpg blender -b mug.blend --python texture_change.py -F PNG -s 1 -e 1 -j 1 -t 0 -a | |
'''' | |
import os | |
image_file = os.getenv('texture') | |
if not image_file: | |
image_file="img/2012720989_c.jpg" | |
PIC_obj="PIC" | |
import bpy | |
from bpy_extras.image_utils import load_image | |
bpy.ops.object.select_all(action = 'DESELECT') | |
bpy.data.objects[PIC_obj].select = True | |
bpy.context.scene.objects.active = bpy.data.objects[PIC_obj] | |
image_abs = bpy.path.abspath("//%s" % image_file) | |
image_name = os.path.split(image_file)[1] | |
bImg = bpy.data.images.get(image_name) | |
if not bImg: | |
bImg = load_image(image_abs) | |
name_compat = bpy.path.display_name_from_filepath(bImg.filepath) | |
material_tree = bpy.data.materials.get("PIC").node_tree | |
links = material_tree.links | |
texture = bpy.data.textures.get(name_compat) | |
if not texture: | |
texture = material_tree.nodes.new('ShaderNodeTexImage') | |
texture.image = bImg | |
texture.show_texture = True | |
texture.name = name_compat | |
emit = material_tree.nodes['Emission'] | |
links.new(texture.outputs[0], emit.inputs[0]) |
Yes of course you can change anything you want even the entire shirt
Hi, thanks for quick answer
Hi there,
Do you have the .blend file for this?
Cheers
It looks like you just have an object named "PIC" in the scene tree. Is that the only reference the script needs to find the texture and replace it? This script is hugely helpful, thanks so much for posting this.
Can you please tell me how the texture file (2012720989_c.jpg) looks like?
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Hi, please tell me that this script can be usefull for create automatic renders from SHIRT 3d models with changing their texture? Something like - http://www.youtailor.de/configurator/shirt/ - it create on the server side render from each texture.