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@directhex
Created April 24, 2015 15:39
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[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][0]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][98]: OpenGL Core context version 4.1 detected
[thread 00000001][I][1378]: OpenGL information:
[thread 00000001][I][1378]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000001][I][1378]: vendor: NVIDIA Corporation
[thread 00000001][I][1378]: version: 4.1.0 NVIDIA 346.59
[thread 00000001][I][1378]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][1378]: Available texture memory (from NVidia extension): 4194304 kB
[thread 00000001][I][1412]: TomCrypt initializing...
[thread 00000001][I][1412]: TomCrypt initialized
[thread 00000001][W][1413]: eON_GetProcAddress() for module 0x1750000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000005][W][1423]: While loading bitmap, source file 'C:\home\directhex\.local\share\Steam\steamapps\common\BioShock Infinite\Binaries\Win32\..\..\XGame\Splash\PC\Splash.bmp' wasn't there. Failing the function.
[thread 00000004][I][2070]: Enumerating COM libraries...
[thread 00000004][W][2385]: eON_LoadLibraryEx() couldn't load 'NVCPL.DLL', returning NULL!
[thread 00000004][W][2385]: eON_LoadLibraryEx() couldn't load 'ATIMGPUD.DLL', returning NULL!
[thread 00000004][W][2385]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][2385]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][2385]: D3D11CreateDevice( pAdapter = 0xf0576da8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf182e7f0, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf182e7fc, pFeatureLevel = 0xf182ea90, ppImmediateContext = 0xf182e800 )
[thread 00000004][I][2385]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0576e00 and immediate context 0xf057e498
[thread 00000004][I][2507]: Direct3D -> OpenGL context information:
[thread 00000004][I][2507]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][I][2507]: vendor: NVIDIA Corporation
[thread 00000004][I][2507]: version: 4.1.0 NVIDIA 346.59
[thread 00000004][I][2507]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][2508]: Immediate context thread now set to 4.
[thread 00000004][I][2508]: Immediate context owner thread 4 released it.
[thread 00000004][W][2508]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][2508]: Starting to delete D3D11 device...
[thread 00000004][I][2508]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][2509]: Immediate context thread now set to 4.
[thread 00000004][I][2515]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][2515]: Direct3D11 device deleted.
[thread 00000004][I][2515]: Deleted D3D11 device.
[thread 00000004][W][2524]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][2524]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][2524]: D3D11CreateDevice( pAdapter = 0xf0576da8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf182fe0c, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf182fe18, pFeatureLevel = 0xf18300ac, ppImmediateContext = 0xf182fe1c )
[thread 00000004][I][2524]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf05832f8 and immediate context 0xf057e498
[thread 00000004][I][2544]: Direct3D -> OpenGL context information:
[thread 00000004][I][2544]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][I][2544]: vendor: NVIDIA Corporation
[thread 00000004][I][2544]: version: 4.1.0 NVIDIA 346.59
[thread 00000004][I][2544]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][2545]: Immediate context thread now set to 4.
[thread 00000004][I][2628]: Immediate context owner thread 4 released it.
[thread 00000004][W][2628]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][2628]: Starting to delete D3D11 device...
[thread 00000004][I][2628]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][2628]: Immediate context thread now set to 4.
[thread 00000004][I][2646]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][2646]: Direct3D11 device deleted.
[thread 00000004][I][2646]: Deleted D3D11 device.
[thread 00000004][W][2646]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][2646]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][2646]: D3D11CreateDevice( pAdapter = 0xf0576da8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf182fddc, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf182fde8, pFeatureLevel = 0xf183007c, ppImmediateContext = 0xf182fdec )
[thread 00000004][I][2646]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf05832f8 and immediate context 0xf057e498
[thread 00000004][I][2715]: Direct3D -> OpenGL context information:
[thread 00000004][I][2715]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][I][2715]: vendor: NVIDIA Corporation
[thread 00000004][I][2715]: version: 4.1.0 NVIDIA 346.59
[thread 00000004][I][2715]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][2717]: Immediate context thread now set to 4.
[thread 00000004][I][2795]: Immediate context owner thread 4 released it.
[thread 00000004][W][2795]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][2795]: Starting to delete D3D11 device...
[thread 00000004][I][2795]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][2795]: Immediate context thread now set to 4.
[thread 00000004][I][2804]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][2804]: Direct3D11 device deleted.
[thread 00000004][I][2804]: Deleted D3D11 device.
[thread 00000004][W][2804]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][2820]: eON_LoadLibraryEx() couldn't load 'AgPerfMon_x86.dll', returning NULL!
[thread 00000004][W][2821]: eON_LoadLibraryEx() couldn't load 'apexuser.dll', returning NULL!
[thread 00000004][E][2889]: Unhandled argument ( 2 ) in eON_ShowWindow()!! Handle it.
[thread 00000004][E][2929]: Creation of mastering voice with different sample rate than 44100. Ignoring given sample rate, setting 44100.
[thread 00000004][W][3790]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][3808]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][3825]: D3D11CreateDevice( pAdapter = 0xf0576da8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0x2e7c070, FeatureLevels = 1, SDKVersion = 0x7, ppDevice = 0x2e7c048, pFeatureLevel = 0xf182dd4c, ppImmediateContext = 0x2e7c04c )
[thread 00000004][I][3825]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xea610f88 and immediate context 0xea611708
[thread 00000004][I][3901]: Direct3D -> OpenGL context information:
[thread 00000004][I][3901]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][I][3901]: vendor: NVIDIA Corporation
[thread 00000004][I][3901]: version: 4.1.0 NVIDIA 346.59
[thread 00000004][I][3901]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][3904]: Immediate context thread now set to 4.
[thread 00000004][I][3979]: Immediate context owner thread 4 released it.
[thread 00000004][I][3979]: Immediate context thread now set to 4.
[thread 00000004][I][4080]: Immediate context owner thread 4 released it.
[thread 00000001][I][4105]: Ignoring motion
[thread 0000002c][I][4322]: Initializing primary sound buffer
[thread 0000002c][I][4384]: Immediate context thread now set to 44.
[thread 0000002c][W][4423]: Failed to open shader cache file to preload shaders!
[thread 00000004][W][5195]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][5407]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][5407]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][5407]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][5409]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][5409]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000001][I][9757]: Ignoring motion
[thread 0000002f][E][55121]: Make sure that disabling screensaver by simulating non-move mouse event from time to time works. This error will be reported only once per run.
[thread 00000001][I][55633]: Ignoring motion
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