Created
April 16, 2021 08:35
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extends KinematicBody | |
export var speed = 10 | |
export var acceleration = 5 | |
export var gravity = 0.98 | |
export var jump_power = 35 | |
export var mouse_sensitivity = 0.3 | |
var velocity:Vector3 | |
func _ready(): | |
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | |
func _physics_process(delta): | |
if Input.is_action_pressed("ui_cancel"): | |
get_tree().quit() | |
var direction:Vector3 | |
var aim = $Head/Camera.get_camera_transform().basis | |
if Input.is_action_pressed("ui_w"): | |
direction -= aim.z | |
if Input.is_action_pressed("ui_s"): | |
direction += aim.z | |
if Input.is_action_pressed("ui_a"): | |
direction -= aim.x | |
if Input.is_action_pressed("ui_d"): | |
direction += aim.x | |
if Input.is_action_just_pressed("ui_f"): | |
pass | |
direction = direction.normalized() | |
velocity = velocity.linear_interpolate(direction * speed, acceleration * delta) | |
velocity.y -= gravity | |
if Input.is_action_just_pressed("ui_select") and is_on_floor(): | |
velocity.y += jump_power | |
move_and_slide(velocity, Vector3.UP) | |
# move_and_slide(velocity, Vector3.UP, false, 4, PI/4, false) | |
func _input(event): | |
if event is InputEventMouseMotion: | |
self.rotate_y(deg2rad(-event.relative.x) * mouse_sensitivity) | |
# $Head.rotate_y(deg2rad(-event.relative.x) * mouse_sensitivity) | |
$Head/Camera.rotate_x(deg2rad(-event.relative.y) *mouse_sensitivity) |
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