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spiral thing
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// by dave @beesandbombs :) | |
float[][] result; | |
float t, c; | |
float ease(float p) { | |
p = c01(p); | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
p = c01(p); | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
float millisFrame1; | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
t %= 1; | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += sq(red(pixels[i])/255.0); | |
result[i][1] += sq(green(pixels[i])/255.0); | |
result[i][2] += sq(blue(pixels[i])/255.0); | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = color(255*sqrt(result[i][0]/samplesPerFrame), | |
255*sqrt(result[i][1]/samplesPerFrame), | |
255*sqrt(result[i][2]/samplesPerFrame)); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
if (frameCount==1) | |
millisFrame1 = millis(); | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = ((millis()-millisFrame1)/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 300; | |
float shutterAngle = .3; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
result = new float[width*height][3]; | |
noStroke(); | |
ortho(); | |
} | |
float x, y, z, tt; | |
float myR(float q) { | |
return lerp(200, 80, ease(q)) + 60*exp(-50*sq(q-.35)) - 45*exp(-90*sq(q-.5)); | |
} | |
float myG(float q) { | |
return lerp(60, 10, q) + map(cos(TAU*q), 1, -1, 0, 180) + 45*exp(-150*sq(q-.33)) -25*exp(-120*sq(q-.51)); | |
} | |
float myB(float q) { | |
return map(cos(.92*TAU*q*q), 1, -1, 0, 150) + lerp(36, 100, q); | |
} | |
color myCol(float q) { | |
q = c01(q); | |
return color(myR(q), myG(q), myB(q)); | |
} | |
float l = 90, w = 40; | |
float qq; | |
int N = 1200; | |
float r = 120, th, ph; | |
PImage fr; | |
void draw_() { | |
background(0); | |
push(); | |
translate(width/2, height/2); | |
scale(1.2); | |
beginShape(TRIANGLE_STRIP); | |
for(int i=0; i<N; i++){ | |
qq = i/float(N-1); | |
th = TAU*t; | |
x = r*sin(3*(th - PI*qq)); | |
y = r*sin(2*(th - PI*qq)-TAU*t); | |
z = r*cos(th-PI*qq-TAU*t); | |
ph = TAU*6*(qq-t); | |
fill(myCol(.9*(qq))); | |
vertex(x+l/2*cos(ph),y+l/2*sin(ph),z); | |
fill(myCol(.9*(qq)+.1)); | |
vertex(x-l/2*cos(ph),y-l/2*sin(ph),z); | |
} | |
endShape(); | |
pop(); | |
} |
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