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mv -v ~/Library/Application\ Support/.lpxuserdata ~/.Trash |
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extends Node | |
#heroGenerator.gd | |
#makes a level 1 hero with random class and name | |
var nameGenerator = load("res://nameGenerator.gd").new() | |
var humanFemaleHeads = ["human_female_01.png", "human_female_02.png", "human_female_03.png", "human_female_04.png", "human_female_05.png", "human_female_06.png", "human_female_07.png", "human_female_08.png", "human_female_09.png", "human_female_10.png", "human_female_11.png"] | |
var humanMaleHeads = ["human_male_01.png", "human_male_02.png", "human_male_03.png", "human_male_04.png", "human_male_05.png", "human_male_06.png", "human_male_07.png", "human_male_08.png", "human_male_08.png", "human_male_09.png"] | |
var elfFemaleHeads = ["elf_female_01.png"] | |
func _ready(): |
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extends KinematicBody2D | |
#Hero properties - not governed by external spreadsheet data | |
#These are set when a hero is randomly generated in heroGenerator.gd | |
var heroID = -1 | |
var heroName = "Default Name" | |
var heroClass = "NONE" | |
var level = -1 | |
var xp = -1 | |
var currentRoom = 0 #outside by default |