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Jaanus Varus discosultan

  • Amsterdam, The Netherlands
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import numpy as np
import matplotlib.pyplot as plt
import math
import array
import random
import pickle
import pandas as pd
from deap import base
from deap import benchmarks
from deap import creator
@coco98
coco98 / kube-registry.yaml
Created May 2, 2017 16:31
Docker registry on minikube
apiVersion: v1
kind: ReplicationController
metadata:
name: kube-registry-v0
namespace: kube-system
labels:
k8s-app: kube-registry
version: v0
spec:
replicas: 1
@sheredom
sheredom / VkComputeSample
Created May 29, 2016 19:14
A simple Vulkan compute sample
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
@evanwill
evanwill / gitBash_windows.md
Last active March 15, 2025 02:31
how to add more utilities to git bash for windows, wget, make

How to add more to Git Bash on Windows

Git for Windows comes bundled with the "Git Bash" terminal which is incredibly handy for unix-like commands on a windows machine. It is missing a few standard linux utilities, but it is easy to add ones that have a windows binary available.

The basic idea is that C:\Program Files\Git\mingw64\ is your / directory according to Git Bash (note: depending on how you installed it, the directory might be different. from the start menu, right click on the Git Bash icon and open file location. It might be something like C:\Users\name\AppData\Local\Programs\Git, the mingw64 in this directory is your root. Find it by using pwd -W). If you go to that directory, you will find the typical linux root folder structure (bin, etc, lib and so on).

If you are missing a utility, such as wget, track down a binary for windows and copy the files to the corresponding directories. Sometimes the windows binary have funny prefixes, so

@ygotthilf
ygotthilf / jwtRS256.sh
Last active March 26, 2025 01:10
How to generate JWT RS256 key
ssh-keygen -t rsa -b 4096 -m PEM -f jwtRS256.key
# Don't add passphrase
openssl rsa -in jwtRS256.key -pubout -outform PEM -out jwtRS256.key.pub
cat jwtRS256.key
cat jwtRS256.key.pub
@seanjensengrey
seanjensengrey / rust-python-cffi.md
Last active January 13, 2025 02:04
Calling Rust from Python/PyPy using CFFI (C Foreign Function Interface)

This is a small demo of how to create a library in Rust and call it from Python (both CPython and PyPy) using the CFFI instead of ctypes.

Based on http://harkablog.com/calling-rust-from-c-and-python.html (dead) which used ctypes

CFFI is nice because:

  • Reads C declarations (parses headers)
  • Works in both CPython and PyPy (included with PyPy)
  • Lower call overhead than ctypes
@kissgyorgy
kissgyorgy / sqlalchemy_conftest.py
Last active November 19, 2024 23:52
Python: py.test fixture for SQLAlchemy test in a transaction, create tables only once!
from sqlalchemy import create_engine
from sqlalchemy.orm import Session
from myapp.models import BaseModel
import pytest
@pytest.fixture(scope="session")
def engine():
return create_engine("postgresql://localhost/test_database")
@formix
formix / xd2md.cs
Last active August 7, 2024 08:02
Generates Markdown From VisualStudio XML documentation files
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Linq;
namespace Formix.Utils
{
class Program
@carols10cents
carols10cents / c#-to-rust.md
Last active November 5, 2024 09:30
C# to Rust Cheat Sheet

Thanks to @seejee for making this for me!!!

C# to Rust Cheat Sheet

The goal of this is to have an easily-scannable reference for the most common syntax idioms in C# and Rust so that programmers most comfortable with C# can quickly get through the syntax differences and feel like they could read and write basic Rust programs.

What do you think? Does this meet its goal? If not, why not?

Variables

@McFunkypants
McFunkypants / FlyCamera.cs
Created November 7, 2014 21:59
New Script FlyCamera add to any camera obj: instant unity editor style wasd rightclick debug cam
using UnityEngine;
using System.Collections;
public class FlyCamera : MonoBehaviour {
/*
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care.
Converted to C# 27-02-13 - no credit wanted.
Simple flycam I made, since I couldn't find any others made public.
Made simple to use (drag and drop, done) for regular keyboard layout