Created
July 1, 2018 03:19
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WebGLで「WebGLFramebufferにデータを置いて、readPixelsする」サンプルコード。
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| <style>body{background-color:#9cc;}</style> | |
| <style>textarea{background-color:#ffc;}</style> | |
| <canvas id="CNVS" width="128" height="128"></canvas> | |
| <textarea id="LOG" cols="32" rows="8"></textarea> | |
| <h3>WebGL入門 06 WebGLFramebuffer</h3> | |
| X<input id="X" type="range" max="7"><br/> | |
| Y<input id="Y" type="range" max="7"><br/> | |
| <script> | |
| var cx=CNVS.getContext("webgl");cx.clearColor(0,.3,0,1);cx.clear(0x4000); | |
| const map=16; | |
| var dt0=new Uint8Array(map*map*4); | |
| for(i=0;i<map*map*4;i++)dt0[i]=Math.random()*256; | |
| var tex0=cx.createTexture();cx.bindTexture(cx.TEXTURE_2D, tex0); | |
| cx.texImage2D(cx.TEXTURE_2D,0,cx.RGBA, map,map,0,cx.RGBA,cx.UNSIGNED_BYTE,dt0); | |
| var fb0=cx.createFramebuffer();cx.bindFramebuffer(cx.FRAMEBUFFER, fb0); | |
| cx.framebufferTexture2D(cx.FRAMEBUFFER,cx.COLOR_ATTACHMENT0,cx.TEXTURE_2D,tex0, 0); | |
| var x=0,y=0, minimap=7; | |
| var dt1=new Uint8Array(minimap*minimap*4); | |
| function draw(now){ | |
| LOG.value =""; x=parseInt(X.value); y=parseInt(Y.value); | |
| cx.readPixels(x,y,minimap,minimap, cx.RGBA, cx.UNSIGNED_BYTE,dt1); | |
| for(p=0; p<minimap*minimap; p++){ | |
| var i=p*4; | |
| if( 0<=dt1[i] && dt1[i]< 32)LOG.value+="森"; | |
| if( 32<=dt1[i] && dt1[i]<128)LOG.value+="・"; | |
| if(128<=dt1[i] && dt1[i]<192)LOG.value+="林"; | |
| if(192<=dt1[i] && dt1[i]<240)LOG.value+="へ"; | |
| if(240<=dt1[i] && dt1[i]<256)LOG.value+="町"; | |
| if(p%minimap==minimap-1)LOG.value+="\n"; | |
| } | |
| LOG.value+=`(${x},${y})`; | |
| requestAnimationFrame(draw); | |
| } requestAnimationFrame(draw); | |
| </script> |
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