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August 7, 2018 11:41
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Web Gamepad APIがDirectInputでとりあえず動いたコード
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| <div id="GamePadUI"> | |
| buttons<input id="b" type="text"><br/> | |
| axis0<input id="a0" type="range"><br/> | |
| axis1<input id="a1" type="range"><br/> | |
| axis2<input id="a2" type="range"><br/> | |
| axis3<input id="a3" type="range"><br/> | |
| </div> | |
| <script> | |
| UI={};UI.a=[]; | |
| UI.b=document.getElementById("b"); | |
| UI.a[0]=document.getElementById("a0");UI.a[1]=document.getElementById("a1"); | |
| UI.a[2]=document.getElementById("a2");UI.a[3]=document.getElementById("a3"); | |
| UI.update=function(buttons, axes){ | |
| var str=""; | |
| for(i=0; i<buttons.length; i++)str+=(buttons[i].pressed)?1:0; | |
| UI.b.value=str; | |
| for(i=0; i<axes.length; i++)UI.a[i].value=axes[i]*50+50; | |
| } | |
| var gamepads=[]; | |
| conn=function(e){ | |
| var gp=e.gamepad, str=""; | |
| if(e.type=="gamepadconnected"){ | |
| str=`接続#${gp.index}, ${gp.id}`; | |
| str+=`${gp.buttons.length}ボタン, ${gp.axes.length}軸.`; | |
| gamepads[gp.index]=gp; | |
| }else{ | |
| str=`切断#${gp.index}, ${gp.id}.`; | |
| delete gamepads[gp.index]; | |
| } | |
| } | |
| update=function(now){ | |
| var gp; | |
| if(navigator.webkitGetGamepads){ | |
| gp=navigator.webkitGetGamepads()[0]; | |
| }else{ | |
| gp=navigator.getGamepads()[0]; | |
| } | |
| if(gp==null){setTimeout(arguments.callee,1000);return;} | |
| UI.update(gp.buttons, gp.axes); | |
| setTimeout(arguments.callee,1000/60); | |
| } | |
| window.addEventListener("gamepadconnected", conn); | |
| window.addEventListener("gamepaddisconnected", conn); | |
| update(); | |
| </script> |
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