Created
October 2, 2020 05:38
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WebGLでHELLOと表示するためなら手段を選ばないコード。
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| <canvas></canvas> | |
| <script> | |
| const hello=` | |
| #...#.#####.#####.#####..###.. | |
| #...#.#.....#.....#.....#...#. | |
| #####.####..#.....#.....#...#. | |
| #...#.#.....#.....#.....#...#. | |
| #...#.#####.#.....#......###..`; | |
| let cx=document.querySelector("canvas").getContext("webgl"); | |
| cx.clearColor(0,0.3,0,1); cx.clear(0x4000); | |
| cx.pixelStorei(cx.UNPACK_FLIP_Y_WEBGL,true); | |
| cx.enable(cx.SCISSOR_TEST); | |
| for(let i=0; i<31; i++)for(let j=0; j<8; j++){ | |
| if(hello.charAt(j*31+i)=="#"){ | |
| rect(i*4,j*4+8,6,4); | |
| } | |
| } | |
| function rect(x,y, w=1, h=1){ | |
| cx.scissor(x,y, w,h); cx.clearColor(1,1,0,1); cx.clear(0x4000); | |
| } | |
| </script> |
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