Created
March 10, 2019 17:24
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WebGL1.0でtextureを生成して使うサンプル。意味はともかく一応動く。
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| <h1>WebGLTexture</h1> | |
| <hr/><canvas id="CNVS" width="256px" height="256px"></canvas><hr/> | |
| <script> | |
| var cx=CNVS.getContext("webgl"); | |
| var data=new Uint8Array(256*256*4);for(var i=0; i<256*256*4; i++)data[i]=Math.random()*0xff; | |
| with(cx){ | |
| var tx=createTexture(); | |
| var fb=createFramebuffer(); | |
| bindTexture(TEXTURE_2D, tx); | |
| texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, NEAREST); | |
| texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, NEAREST); | |
| texImage2D(TEXTURE_2D,0, RGBA, 256,256,0,RGBA, UNSIGNED_BYTE,data); | |
| bindFramebuffer(FRAMEBUFFER, fb); | |
| framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tx, 0); | |
| console.log(`fb:${checkFramebufferStatus(FRAMEBUFFER)}`); | |
| bindFramebuffer(FRAMEBUFFER, null); | |
| } | |
| cx.clearColor(.1,.3,0,1);cx.clear(0x4000); | |
| with(cx){ | |
| var vsrc=`void main(){gl_PointSize=256.;gl_Position=vec4(0,0,0,1);}`; | |
| var fsrc=`uniform sampler2D tx; | |
| void main(){gl_FragColor=texture2D(tx, gl_PointCoord.xy);}`; | |
| var vs=createShader(VERTEX_SHADER); shaderSource(vs, vsrc); compileShader(vs); | |
| var fs=createShader(FRAGMENT_SHADER); shaderSource(fs, fsrc); compileShader(fs); | |
| var pg=createProgram(); attachShader(pg, vs); attachShader(pg, fs); | |
| linkProgram(pg); | |
| console.log(`vs:${getShaderInfoLog(vs)}`); | |
| console.log(`fs:${getShaderInfoLog(fs)}`); | |
| console.log(`pg:${getProgramInfoLog(pg)}`); | |
| useProgram(pg); deleteShader(vs); deleteShader(fs); | |
| } | |
| cx.drawArrays(0, 0,1); | |
| </script> |
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