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July 28, 2019 20:00
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.obj形式の(手書き)3D頂点データをそれとなく2DにプロットするWebGLプログラム。
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| <style>textarea{background-color:bisque}</style> | |
| <hr/><canvas width="300" height="300"></canvas> | |
| <textarea id="AREA" rows="16" cols="40"></textarea> | |
| <hr/> | |
| scale<input id="SLID" type="range" value="90" max="100"><input id="SCALE"><br/> | |
| dmode<input id="MODE" type="range" value="0" max="6"><input id="DMODE"><br/> | |
| psize<input id="SIZE" type="range" value="8" max="50"><input id="PSIZE"><br/> | |
| rotYa<input id="ROTY" type="range" min="-1" max="1" step="0.1"><input id="ROTYA"><br/> | |
| <script> | |
| AREA.value=`v 0 1 0\nv 1 0 0\nv -1 0 0`; | |
| const vs0src=`attribute vec4 p;uniform float f, s, r; | |
| void main(){gl_PointSize=s; | |
| gl_Position=p; | |
| gl_Position.xz*=mat2(cos(r),-sin(r), sin(r),cos(r)); | |
| gl_Position.xyz*=f/100.; | |
| }`; | |
| const fs0src=`void main(){gl_FragColor=vec4(1);gl_FragColor.rb*=0.5;}`; | |
| var cx=document.querySelector("canvas").getContext("webgl"); | |
| var vs=cx.createShader(cx.VERTEX_SHADER);cx.shaderSource(vs,vs0src); | |
| var fs=cx.createShader(cx.FRAGMENT_SHADER);cx.shaderSource(fs,fs0src); | |
| var pg=cx.createProgram();cx.attachShader(pg, vs);cx.attachShader(pg, fs); | |
| cx.compileShader(vs);cx.compileShader(fs);cx.linkProgram(pg); | |
| console.log(`VERTEX_SHADER:${cx.getShaderInfoLog(vs)}`); | |
| console.log(`FRAGMENT_SHADER:${cx.getShaderInfoLog(fs)}`); | |
| console.log(`LINK:${cx.getProgramInfoLog(pg)}`); | |
| // | |
| var data=[]; | |
| function setBuf(){ | |
| data=[]; | |
| var s1=AREA.value.match(new RegExp(/v .* .* .*/g)); | |
| for(i=0; i<s1.length; i++){ | |
| var s2=s1[i].split(" "); | |
| data.push(s2[1],s2[2],s2[3]); | |
| } | |
| var buf=cx.createBuffer(); | |
| cx.bindBuffer(cx.ARRAY_BUFFER, buf); | |
| cx.enableVertexAttribArray(0); | |
| cx.vertexAttribPointer(0, 3, cx.FLOAT, false, 0,0); | |
| cx.bufferData(cx.ARRAY_BUFFER, new Float32Array(data), cx.STATIC_DRAW); | |
| cx.bindBuffer(cx.ARRAY_BUFFER, null); | |
| }; setBuf(); AREA.addEventListener("click", setBuf); | |
| // | |
| cx.useProgram(pg); | |
| function draw(now){ | |
| cx.clearColor(0,0,0,1); cx.clear(cx.COLOR_BUFFER_BIT); | |
| DMODE.value=MODE.value; | |
| SCALE.value=SLID.value; cx.uniform1f(cx.getUniformLocation(pg, "f"), SLID.value); | |
| PSIZE.value=SIZE.value; cx.uniform1f(cx.getUniformLocation(pg, "s"), SIZE.value); | |
| ROTYA.value=ROTY.value; cx.uniform1f(cx.getUniformLocation(pg, "r"), ROTY.value); | |
| cx.drawArrays(MODE.value, 0, data.length/3); | |
| requestAnimationFrame(draw); | |
| } requestAnimationFrame(draw); | |
| </script> |
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