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/*********************************************** | |
* Copyright ? Far-Flung Creations Ltd. | |
* Author: Marius George | |
* Date: 25 October 2017 | |
* Email: [email protected] | |
* DISCLAIMER: THE SOURCE CODE IN THIS FILE IS PROVIDED ?AS IS? AND ANY EXPRESS OR IMPLIED WARRANTIES, | |
* INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
* IN NO EVENT SHALL FAR-FLUNG CREATIONS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | |
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) SUSTAINED BY YOU OR A THIRD |
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Texture2D[] layers; | |
Texture2D compiledTexture = new Texture2D(layers[0].width, layers[0].height); | |
foreach(Texture2D layer in layers){ | |
Color[] baseColors = compiledTexture.GetPixels(); | |
Color[] layerColors = layer.GetPixels(); | |
for(int p = 0; p < baseColors.Length; p++){ |
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