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December 14, 2021 22:58
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Save KenneyNL/d431d45f0fd669601f03aad968a02c5d to your computer and use it in GitHub Desktop.
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Texture2D[] layers; | |
Texture2D compiledTexture = new Texture2D(layers[0].width, layers[0].height); | |
foreach(Texture2D layer in layers){ | |
Color[] baseColors = compiledTexture.GetPixels(); | |
Color[] layerColors = layer.GetPixels(); | |
for(int p = 0; p < baseColors.Length; p++){ | |
Color resultColor = baseColors[p]; | |
resultColor.r = baseColors[p].r * (1.0f - layerColors[p].a) + layerColors[p].r * layerColors[p].a; | |
resultColor.g = baseColors[p].g * (1.0f - layerColors[p].a) + layerColors[p].g * layerColors[p].a; | |
resultColor.b = baseColors[p].b * (1.0f - layerColors[p].a) + layerColors[p].b * layerColors[p].a; | |
baseColors[p] = resultColor; | |
} | |
compiledTexture.SetPixels(baseColors); | |
compiledTexture.Apply(); | |
} |
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This is amazing & exactly what I've been looking for!