This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Texture2D[] layers; | |
Texture2D compiledTexture = new Texture2D(layers[0].width, layers[0].height); | |
foreach(Texture2D layer in layers){ | |
Color[] baseColors = compiledTexture.GetPixels(); | |
Color[] layerColors = layer.GetPixels(); | |
for(int p = 0; p < baseColors.Length; p++){ |