-
-
Save xzbobzx/c6c617c94e9b80b89c6d0ed9cce08b70 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Texture2D[] layers; | |
Texture2D compiledTexture = new Texture2D(layers[0].width, layers[0].height); | |
foreach(Texture2D layer in layers){ | |
Color[] baseColors = compiledTexture.GetPixels(); | |
Color[] layerColors = layer.GetPixels(); | |
for(int p = 0; p < baseColors.Length; p++){ | |
Color resultColor = baseColors[p]; | |
resultColor.r = baseColors[p].r * (1.0f - layerColors[p].a) + layerColors[p].r * layerColors[p].a; | |
resultColor.g = baseColors[p].g * (1.0f - layerColors[p].a) + layerColors[p].g * layerColors[p].a; | |
resultColor.b = baseColors[p].b * (1.0f - layerColors[p].a) + layerColors[p].b * layerColors[p].a; | |
baseColors[p] = resultColor; | |
} | |
compiledTexture.SetPixels(baseColors); | |
compiledTexture.Apply(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment