Created
May 6, 2016 05:37
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| using System; | |
| using System.Collections; | |
| using UnityEngine; | |
| using UnityEngine.EventSystems; | |
| using UnityEngine.UI; | |
| public static class UIUtility | |
| { | |
| public static EventTrigger.TriggerEvent AddEvent(this GameObject o,EventTriggerType e) | |
| { | |
| var trigger = o.GetComponent<EventTrigger>() ?? o.AddComponent<EventTrigger>(); | |
| var entry = new EventTrigger.Entry(); | |
| entry.eventID = EventTriggerType.PointerClick; | |
| trigger.triggers.Add(entry); | |
| return entry.callback; | |
| } | |
| public static void RemoveEvent(this GameObject o,EventTriggerType e) | |
| { | |
| var trigger = o.GetComponent<EventTrigger>() ?? o.AddComponent<EventTrigger>(); | |
| trigger.triggers.Remove(new EventTrigger.Entry {eventID = e}); | |
| } | |
| } |
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