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January 29, 2023 22:53
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Issue reproduction from ACE, APS, and basically any other mod and mission script.
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private _action = "DefaultAction"; | |
private _name = format ["ACE_Action_%1", _action]; | |
private _actionsVar = player getVariable [_name, [-1, [-1, [], []], objNull]]; | |
if (player != _actionsVar select 2) then { // check if the unit is still valid, fixes respawn issues | |
_actionsVar = [-1, [-1, [], []], objNull]; | |
}; | |
_actionsVar params ["_actionID", "_actionsArray"]; | |
_actionsArray params ["_id", "_actionIDs", "_actions"]; | |
_id = _id + 1; | |
_actionIDs pushBack _id; | |
_actions pushBack [{true}, {systemChat "You clicked!"}]; | |
private _addAction = call compile format [ | |
"[ | |
'', | |
{[{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)}, _this] call CBA_fnc_directCall}, | |
nil, | |
-1, | |
false, | |
true, | |
'%1', | |
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; _actions = (_this getVariable '%2') select 1 select 2; _count = count _actions; _index = 0; _return = false; while {_index < _count && {!_return}} do {_return = [_target, _this] call ((_actions select _index) select 0); _index = _index + 1}; _return"" | |
]", | |
_action, | |
_name | |
]; | |
diw_actionId_0 = player addAction _addAction; | |
player setVariable [_name, [diw_actionId_0, [_id, _actionIDs, _actions], player], false]; | |
{ | |
missionNamespace setVariable [format ["diw_actionId_%1", _forEachIndex+1], player addAction [format ["%1 I am NOT from the 'Help Me' mod and I should not be removed", _x], "systemChat 'Hello there!'"]]; | |
} forEach [ | |
"* HelpMe Options", | |
"*", | |
"*}", | |
"*{", | |
"**", | |
"--", | |
"----", | |
" -", | |
"- ", | |
"[ ", | |
"[ Y", | |
"[Y", | |
"[", | |
"* - Spawned Unit:", | |
"You Have U", | |
"* - Delete Spawned", | |
"* - Explode Spawned", | |
"" | |
]; |
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