Created
January 23, 2011 15:06
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private int[] generateMoves(int status, int color) { | |
int[] moves = new int[45]; | |
long whites = 0, blacks = 0; | |
blacks = Utils.getBlacks(status); | |
whites = Utils.getWhites(status); | |
long tmp = 0; | |
int movePointer = 0; | |
if (color == Main.white) { | |
long pawnAttack = 0; | |
long whiteKingAttack = 0; | |
long whiteRookAttack = 0; | |
// generate white king, rook and pawn attack maps | |
// king - moves + chess check | |
whiteKingAttack = MapGenerator.generateKingMap(Utils.getWhiteKing(status)); | |
whiteKingAttack = whiteKingAttack & ~(whites); | |
long whiteRawPawnAttack = 0; | |
if (Utils.isQueen(status)) { | |
pawnAttack = MapGenerator.generateValidQueenMap(whites, blacks, Utils.getWhitePawn(status), Main.white); | |
} else { | |
// pawn - moves + attacks + chess check | |
pawnAttack = MapGenerator.generatePawnQueenMap(Utils.getWhitePawn(status), true); | |
whiteRawPawnAttack = pawnAttack; | |
pawnAttack = pawnAttack & ~(whites | blacks); | |
tmp |= MapGenerator.generatePawnAttackMap(Utils.getWhitePawn(status)); | |
// if pawn can attack someone add this moves to the white moves | |
pawnAttack |= (tmp & blacks); | |
} | |
whiteRookAttack = MapGenerator.generateValidRookMap(whites, blacks, Utils.getWhiteRook(status), Main.white); | |
// long whiteRawRookAttack = MapGenerator.generateRookMap(Utils.getWhiteRook(status)); | |
int move = 0; | |
for (int i = 0; i < 49; i++) { | |
// @TODO queen generation | |
if ((pawnAttack & 1) == 1) {// check if given move doesnt expose | |
// king to chess | |
if (isCorrectMove(Utils.setWhitePawn(status, i), Main.white)) { | |
move = (Utils.setPieceMoveFrom(Utils.setPieceMoveTo(Utils.setPieceMoveKind(0, Main.pawn), i), | |
Utils.getWhitePawn(status))); | |
moves[movePointer] = move; | |
movePointer++; | |
} | |
} | |
pawnAttack >>= 1; | |
if ((whiteKingAttack & 1) == 1) { | |
if (isCorrectMove(Utils.setWhiteKing(status, i), Main.white)) { | |
moves[movePointer] = (Utils.setPieceMoveFrom( | |
Utils.setPieceMoveTo(Utils.setPieceMoveKind(0, Main.king), i), Utils.getWhiteKing(status))); | |
movePointer++; | |
} | |
} | |
whiteKingAttack >>= 1; | |
if ((whiteRookAttack & 1) == 1) { //(((blackKingAttack | blackRawRookattack) & Utils.setBit(Utils.getWhiteKing(status), 0)) == 0 ) || | |
if (isCorrectMove(Utils.setWhiteRook(status, i), Main.white)) { | |
move = (Utils.setPieceMoveFrom(Utils.setPieceMoveTo(Utils.setPieceMoveKind(0, Main.rook), i), | |
Utils.getWhiteRook(status))); | |
moves[movePointer] = move; | |
movePointer++; | |
} | |
} | |
whiteRookAttack >>= 1; | |
} | |
} else { | |
long blackKingAttack = 0; | |
long blackRookAttack = 0; | |
// init raw attacks - without chess checking | |
blackKingAttack = MapGenerator.generateKingMap(Utils.getBlackKing(status)); | |
blackKingAttack = blackKingAttack & ~(blacks); | |
// rook - moves + shadow attacks + chess check | |
blackRookAttack = MapGenerator.generateValidRookMap(whites, blacks, Utils.getBlackRook(status), Main.black); | |
// long blackRawRookAttack = MapGenerator.generateRookMap(Utils.getBlackRook(status)); | |
for (int i = 0; i < 49; i++) { | |
if ((blackKingAttack & 1) == 1) { //(((whiteKingAttack | whiteRawRookattack) & Utils.setBit(Utils.getBlackKing(status), 0)) == 0 ) || | |
if (isCorrectMove(Utils.setBlackKing(status, i), Main.black)) { | |
moves[movePointer] = (Utils.setPieceMoveFrom( | |
Utils.setPieceMoveTo(Utils.setPieceMoveKind(0, Main.king), i), Utils.getBlackKing(status))); | |
movePointer++; | |
} | |
} | |
blackKingAttack >>= 1; | |
if ((blackRookAttack & 1) == 1) { // | |
if (isCorrectMove(Utils.setBlackRook(status, i), Main.black)) { | |
moves[movePointer] = (Utils.setPieceMoveFrom( | |
Utils.setPieceMoveTo(Utils.setPieceMoveKind(0, Main.rook), i), Utils.getBlackRook(status))); | |
movePointer++; | |
} | |
} | |
blackRookAttack >>= 1; | |
} | |
} | |
int[] retArray = new int[movePointer]; | |
if (movePointer != 0) | |
System.arraycopy(moves, 0, retArray, 0, movePointer); | |
else | |
return new int[0]; | |
return retArray; | |
} |
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