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@djarek
Created March 28, 2017 01:09
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#include <lua.h>
#include <type_traits>
template<typename LuaPushable>
void LuaPush(lua_State& state, LuaPushable&& luaPushable);
template <>
void LuaPush(lua_State& state, const std::string& str)
{
lua_pushlstring(&state, str.c_str(), str.length());
}
template <>
void LuaPush(lua_State& state, std::string&& str)
{
lua_pushlstring(&state, str.c_str(), str.length());
}
template <typename... LuaPushables>
void LuaPush(lua_State& state, LuaPushables&&... luaPushables)
{
LuaPush(state, std::forward<LuaPushables&&>(luaPushables)...);
}
template <typename Integer, typename ReturnType>
using EnableIfInteger = typename std::enable_if<std::is_integral<Integer>::value, ReturnType>::type;
template<typename FloatingNumber, typename ReturnType>
using EnableIfFloatingPoint = typename std::enable_if<std::is_floating_point<FloatingNumber>::value, void>::type;
template <typename Integer>
EnableIfInteger<Integer, void> LuaPush(lua_State& state, Integer integer)
{
lua_pushinteger(&state, integer);
}
template<typename FloatingNumber>
EnableIfFloatingPoint<FloatingNumber, void> LuaPush(lua_State& state, FloatingNumber number)
{
lua_pushnumber(&state, number);
}
template<typename T>
class LuaFunction;
template<typename Result, typename... ArgumentTypes>
class LuaFunction<Result(ArgumentTypes...)>
{
public:
constexpr LuaFunction() noexcept = default;
explicit LuaFunction(lua_State& state):
state(&state) {}
Result operator()(ArgumentTypes&&... luaObjects) const
{
LuaPush(*state, std::forward<ArgumentTypes&&>(luaObjects)...);
};
private:
lua_State* state = nullptr;
int luaFunctionRef = -1;
};
void test(lua_State& L)
{
LuaFunction<void(std::string, int, double)> func{L};
func(std::string{"foo"}, 1, 1.2);
}
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