It's great for beginners. Then it turns into a mess.
fun <T : Any> Optional<T>.toNullable(): T? { | |
return if (this.isPresent) { | |
this.get() | |
} else { | |
null | |
} | |
} |
# Protobuf Builder | |
# ================ | |
# | |
# This image builds protocol buffers library from source with Go generation | |
# support. The builder and runner images are produced. | |
# Builder Image | |
# ------------- | |
FROM golang:1.8.3-alpine3.6 as builder |
Update: download the new Pokemon Go app - it fixes all of this. Download it, and reauth, and you should be set. The grant scopes and prompt are correct and visible now too! Now if only I could actually find a pikachu...
- openid
- https://www.googleapis.com/auth/userinfo.email
- https://www.google.com/accounts/OAuthLogin (this scope does much more than it appears. see update on the bottom for more info)
Git for Windows comes bundled with the "Git Bash" terminal which is incredibly handy for unix-like commands on a windows machine. It is missing a few standard linux utilities, but it is easy to add ones that have a windows binary available.
The basic idea is that C:\Program Files\Git\mingw64\
is your /
directory according to Git Bash (note: depending on how you installed it, the directory might be different. from the start menu, right click on the Git Bash icon and open file location. It might be something like C:\Users\name\AppData\Local\Programs\Git
, the mingw64
in this directory is your root. Find it by using pwd -W
).
If you go to that directory, you will find the typical linux root folder structure (bin
, etc
, lib
and so on).
If you are missing a utility, such as wget, track down a binary for windows and copy the files to the corresponding directories. Sometimes the windows binary have funny prefixes, so
# Make sure you grab the latest version | |
curl -OL https://github.com/google/protobuf/releases/download/v3.2.0/protoc-3.2.0-linux-x86_64.zip | |
# Unzip | |
unzip protoc-3.2.0-linux-x86_64.zip -d protoc3 | |
# Move protoc to /usr/local/bin/ | |
sudo mv protoc3/bin/* /usr/local/bin/ | |
# Move protoc3/include to /usr/local/include/ |
import {inject, customAttribute, bindable, bindingMode} from 'aurelia-framework'; | |
@customAttribute('input-mask') | |
@inject(Element) | |
export class InputMaskCustomAttribute { | |
@bindable({ defaultBindingMode: bindingMode.twoWay, changeHandler: 'onUnmaskedValueChanged' }) | |
unmaskedValue: any; | |
onUnmaskedValueChanged(newValue, oldValue) { |
Copyright (c) 2016 Stephen D'Amico | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE |