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@djvs
Created August 17, 2014 01:00
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#include <GL/glew.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
using std::cout;
int test = 1;
bool* keyStates = new bool[256];
void keydownOrdinary (unsigned char key, int x, int y) // pretty much useless, use glutSpecialFunc
{
switch(key){
case 27:
exit(0);
break;
case 'a':
printf("mhmaa");
break;
default:
break;
}
}
void keyupOrdinary(unsigned char key, int x, int y){
switch(key){
default:
break;
}
}
void keydownSpecial(int key, int x, int y){
switch(key){
case GLUT_KEY_UP:
test++;
break;
case GLUT_KEY_DOWN:
test--;
printf("down pressed %i\n",test);
fflush(stdout);
break;
case GLUT_KEY_LEFT:
break;
case GLUT_KEY_RIGHT:
break;
default:
break;
}
glutPostRedisplay();
}
void keyupSpecial(int key, int x, int y){
switch(key){
default:
break;
}
}
void reshape(int w, int h)
{
glViewport(0,0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
}
void keyOperations(void){
}
void display(void)
{
keyOperations();
glClearColor(1.0f,0.7f,0,0);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
{
glColor3f(1,0,0);
glVertex2f(0,0);
glColor3f(0,3,0);
glVertex2f(.5,0);
glColor3f(0,0,test);
glVertex2f(.2,.5);
}
glEnd();
test++;
glutSwapBuffers();
//fflush(stdout); // flush stdout buffer
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowSize(512,512);
glutInitWindowPosition(30,30);
glutCreateWindow("hi :)");
glutSetWindowTitle("hi :)");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
//keyboard funcs
glutKeyboardFunc(keydownOrdinary);
glutKeyboardUpFunc(keyupOrdinary);
glutSpecialFunc(keydownSpecial);
glutSpecialUpFunc(keyupSpecial);
glutMainLoop();
return 0;
}
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