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//import {start, render} from './shaders/renderer.js' | |
let canvas = document.createElement('canvas'); | |
document.body.appendChild(canvas) | |
document.body.style.backgroundColor = 'black' | |
canvas.width = 1000; | |
canvas.height = 800; | |
let context = canvas.getContext("2d"); | |
let canvas2 = document.createElement('canvas'); | |
document.body.appendChild(canvas2) | |
canvas2.width = 1000; | |
canvas2.height = 800; | |
let context2 = canvas2.getContext("2d"); | |
const centerX = canvas.width / 2; | |
const centerY = canvas.height / 2; | |
let radius = 30; | |
let color1='yellow' | |
let i = 1 | |
let drawCircle = (x, y, radius, color = color1) => { | |
context.beginPath(); | |
context.arc(x, y, radius, 0, 2 * Math.PI, false); | |
context.fillStyle = color; | |
context.fill(); | |
context.lineWidth = 5; | |
context.strokeStyle = color; | |
context.stroke(); | |
} | |
//start(canvas2, canvas) | |
let distance = 100 | |
let scale = 1.0 | |
let factor = 0.001 | |
let draw = () => { | |
//distance = 0//(distance - 1) % 70 | |
// | |
//render() | |
i = i + 2 | |
let distance1 = (i % 30) | |
let distance2 = (i % 16) | |
//distance1 = 0 | |
distance2 = 0 | |
if (i < 0) { | |
context.filter = `blur(${20 + i / 12}px)`; | |
} else { | |
context.filter = `blur(${20 + i / 12}px)`; | |
} | |
if (i < 270 || i > 1000) { | |
context.fillStyle = 'rgba(95, 7, 112, 0.1)'; | |
} else { | |
context.fillStyle = 'rgba(95, 7, 112, 0.5)'; | |
} | |
//context.fillStyle = '#000000'; | |
context.fillRect(0, 0, canvas.width, canvas.height) | |
drawCircle(centerX, centerY + distance1, 2 * radius) | |
drawCircle(centerX, centerY + 50 + distance - distance2, 3 * radius) | |
//drawCircle(centerX, centerY - 200, 2 * radius) | |
drawCircle(centerX + 200, centerY + distance1, 2 * radius) | |
drawCircle(centerX + 200, centerY + 50 + distance - distance2, 3 * radius) | |
drawCircle(centerX - 200, centerY + distance1, 2 * radius) | |
drawCircle(centerX - 200, centerY + 50 + distance - distance2, 3 * radius) | |
scale -= factor | |
factor * 0.8 | |
context2.fillRect(0, 0, canvas.width, canvas.height) | |
context2.filter = `brightness(2.0) contrast(5.0) brightness(0.3) brightness(3.0) blur(100px) contrast(5.0) ` //blur(${100}px)` | |
context2.drawImage(canvas, 0, 0) | |
//console.log("i = " + i) | |
} | |
let step = () => { | |
draw() | |
window.requestAnimationFrame(step) | |
} | |
step() |
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The blur is acting in both space and time