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// V1: Types `A` and `B` hardcoded. | |
#include <cstdio> | |
#include <memory> | |
// Library code. | |
struct A; | |
struct B; | |
struct VisitorBase { | |
virtual void Visit(A&) { | |
printf("This should never happen (`VisitorBase::Visit(A&)`)!\n"); | |
} | |
virtual void Visit(B&) { | |
printf("This should never happen (`VisitorBase::Visit(B&)`)!\n"); | |
} | |
}; | |
struct GenerallyVisitable { | |
virtual void Accept(VisitorBase&) { | |
printf("This should never happen (`GenerallyVisitable::Accept(VisitorBase&);`).\n"); | |
} | |
}; | |
template<typename T> struct Visitable : GenerallyVisitable { | |
virtual void Accept(VisitorBase& v) override { | |
v.Visit(*reinterpret_cast<T*>(this)); | |
} | |
}; | |
// User simple code (defining visitable classes, with non-virtual methods). | |
struct A : Visitable<A> { | |
void foo() { | |
printf("A::foo()\n"); | |
} | |
}; | |
struct B : Visitable<B> { | |
void bar() { | |
printf("B::bar()\n"); | |
} | |
}; | |
// User complex code (making use of non-virtual methods of visitable classes). | |
int main() { | |
std::unique_ptr<GenerallyVisitable> pa(new A()); | |
std::unique_ptr<GenerallyVisitable> pb(new B()); | |
struct FooOrBarCaller : VisitorBase { | |
virtual void Visit(A& a) override { | |
a.foo(); | |
} | |
virtual void Visit(B& b) override { | |
b.bar(); | |
} | |
} visitor; | |
pa->Accept(visitor); | |
pb->Accept(visitor); | |
} |
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