Goals:
- Trying to fit as many characters as possible on the default layer
- its easier for me to remember logical functions than characters
- this also makes it easier to use the two US ISO keysets I had on hand
- A number pad instead of a number row
| // This is Dale's layout file for the Planck | |
| // Goals: | |
| // Trying to fit as many characters as possible on the default layer | |
| // its easier for me to remember logical functions than characters | |
| // this also makes it easier to use the two US ISO keysets I had on hand | |
| // A number pad instead of a number row | |
| #include "planck.h" | |
| #include "action_layer.h" | |
| #ifdef AUDIO_ENABLE | |
| #include "audio.h" | |
| #endif | |
| #include "eeconfig.h" | |
| extern keymap_config_t keymap_config; | |
| // Each layer gets a name for readability, which is then used in the keymap matrix below. | |
| // The underscores don't mean anything - you can have a layer called STUFF or any other name. | |
| // Layer names don't all need to be of the same length, obviously, and you can also skip them | |
| // entirely and just use numbers. | |
| #define _QWERTY 0 | |
| #define _GAME 1 | |
| #define _LOWER 3 | |
| #define _RAISE 4 | |
| #define _ADJUST 16 | |
| enum planck_keycodes { | |
| QWERTY = SAFE_RANGE, | |
| GAME, | |
| LOWER, | |
| RAISE, | |
| BACKLIT, | |
| }; | |
| // Fillers to make layering more clear | |
| #define _______ KC_TRNS | |
| #define XXXXXXX KC_NO | |
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
| /* Qwerty | |
| * ,-----------------------------------------------------------------------------------. | |
| * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
| * |------+------+------+------+------+-------------+------+------+------+------+------| | |
| * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | | |
| * |------+------+------+------+------+------|------+------+------+------+------+------| | |
| * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | |
| * |------+------+------+------+------+------+------+------+------+------+------+------| | |
| * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] | | |
| * `-----------------------------------------------------------------------------------' | |
| */ | |
| [_QWERTY] = { | |
| {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |
| {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |
| {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, | |
| {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LBRC, KC_MINS, KC_EQL, KC_RBRC} | |
| }, | |
| /* Game | |
| * ,-----------------------------------------------------------------------------------. | |
| * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
| * |------+------+------+------+------+-------------+------+------+------+------+------| | |
| * |Shift | A | S | D | F | G | H | J | K | L | ; | ' | | |
| * |------+------+------+------+------+------|------+------+------+------+------+------| | |
| * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | | |
| * |------+------+------+------+------+------+------+------+------+------+------+------| | |
| * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| | |
| * `-----------------------------------------------------------------------------------' | |
| */ | |
| [_GAME] = { | |
| { KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |
| {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |
| {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, | |
| {KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |
| }, | |
| /* Lower | |
| * ,-----------------------------------------------------------------------------------. | |
| * | Del | F1 | F2 | F3 | F4 | T | KP_7 | KP_8 | KP_9 | ( | ) | Bksp | | |
| * |------+------+------+------+------+-------------+------+------+------+------+------| | |
| * | Tab | F5 | F6 | F7 | F8 | G | KP_4 | KP_5 | KP_6 | $ | : | % | | |
| * |------+------+------+------+------+------|------+------+------+------+------+------| | |
| * | NumLk| F9 | F10 | F11 | F12 | B | KP_1 | KP_2 | KP_3 | . | / |Enter | | |
| * |------+------+------+------+------+------+------+------+------+------+------+------| | |
| * | Esc | | | | | 0 | | | | KP_+ | | | |
| * `-----------------------------------------------------------------------------------' | |
| */ | |
| [_LOWER] = { | |
| { KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_T, KC_P7, KC_P8, KC_P9, KC_LPRN, KC_RPRN, KC_BSPC}, | |
| { KC_TAB, KC_F5, KC_F6, KC_F7, KC_F8, KC_G, KC_P4, KC_P5, KC_P6, KC_DLR, KC_COLN, KC_PERC}, | |
| {KC_NLCK, KC_F9, KC_F10, KC_F11, KC_F12, KC_B, KC_P1, KC_P2, KC_P3 , KC_DOT, KC_SLASH, _______}, | |
| {KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PPLS, _______} | |
| }, | |
| /* Raise | |
| * ,-----------------------------------------------------------------------------------. | |
| * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | | |
| * |------+------+------+------+------+-------------+------+------+------+------+------| | |
| * | Del | |RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | | |
| * |------+------+------+------+------+------|------+------+------+------+------+------| | |
| * | | | M-L | M-Dn | M-R | ACC0 | ACC1 | ACC2 | | | \ | | | |
| * |------+------+------+------+------+------+------+------+------+------+------+------| | |
| * | | App? | | | | Ins | | Home | PGDN | PGUP | End | | |
| * `-----------------------------------------------------------------------------------' | |
| */ | |
| [_RAISE] = { | |
| {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, | |
| { KC_DEL, _______, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, | |
| {_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______}, | |
| {_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} | |
| }, | |
| /* Adjust (Lower + Raise) | |
| * ,-----------------------------------------------------------------------------------. | |
| * | C-A-I|Qwerty| | |Reset | | | | | | |C-A-D | | |
| * |------+------+------+------+------+-------------+------+------+------+------+------| | |
| * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | | |
| * |------+------+------+------+------+------|------+------+------+------+------+------| | |
| * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | | |
| * |------+------+------+------+------+------+------+------+------+------+------+------| | |
| * | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | | |
| * `-----------------------------------------------------------------------------------' | |
| */ | |
| [_ADJUST] = { | |
| {LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, _______, _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, | |
| {_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______}, | |
| {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, | |
| {BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} | |
| } | |
| }; | |
| #ifdef AUDIO_ENABLE | |
| float tone_startup[][2] = SONG(STARTUP_SOUND); | |
| float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |
| float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); | |
| float tone_goodbye[][2] = SONG(GOODBYE_SOUND); | |
| #endif | |
| void persistant_default_layer_set(uint16_t default_layer) { | |
| eeconfig_update_default_layer(default_layer); | |
| default_layer_set(default_layer); | |
| } | |
| bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |
| switch (keycode) { | |
| case QWERTY: | |
| if (record->event.pressed) { | |
| #ifdef AUDIO_ENABLE | |
| PLAY_NOTE_ARRAY(tone_qwerty, false, 0); | |
| #endif | |
| persistant_default_layer_set(1UL<<_QWERTY); | |
| } | |
| return false; | |
| break; | |
| case GAME: | |
| if (record->event.pressed) { | |
| #ifdef AUDIO_ENABLE | |
| PLAY_NOTE_ARRAY(music_scale, false, 0); | |
| #endif | |
| persistant_default_layer_set(1UL<<_GAME); | |
| } | |
| return false; | |
| break; | |
| case LOWER: | |
| if (record->event.pressed) { | |
| layer_on(_LOWER); | |
| update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
| } else { | |
| layer_off(_LOWER); | |
| update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
| } | |
| return false; | |
| break; | |
| case RAISE: | |
| if (record->event.pressed) { | |
| layer_on(_RAISE); | |
| update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
| } else { | |
| layer_off(_RAISE); | |
| update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
| } | |
| return false; | |
| break; | |
| case BACKLIT: | |
| if (record->event.pressed) { | |
| register_code(KC_RSFT); | |
| #ifdef BACKLIGHT_ENABLE | |
| backlight_step(); | |
| #endif | |
| } else { | |
| unregister_code(KC_RSFT); | |
| } | |
| return false; | |
| break; | |
| } | |
| return true; | |
| } | |
| void matrix_init_user(void) { | |
| #ifdef AUDIO_ENABLE | |
| startup_user(); | |
| #endif | |
| } | |
| #ifdef AUDIO_ENABLE | |
| void startup_user() | |
| { | |
| _delay_ms(20); // gets rid of tick | |
| PLAY_NOTE_ARRAY(tone_startup, false, 0); | |
| } | |
| void shutdown_user() | |
| { | |
| PLAY_NOTE_ARRAY(tone_goodbye, false, 0); | |
| _delay_ms(150); | |
| stop_all_notes(); | |
| } | |
| void music_on_user(void) | |
| { | |
| music_scale_user(); | |
| } | |
| void music_scale_user(void) | |
| { | |
| PLAY_NOTE_ARRAY(music_scale, false, 0); | |
| } | |
| #endif |