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Snake snake snake snake
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canvas{ | |
height:300px; | |
width:300px; | |
} |
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<canvas id="canvas"></canvas> |
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// this is sme ooooold code | |
// http://jsfiddle.net/LAMZt/ | |
// From question http://stackoverflow.com/questions/20913733/canvas-collision-javascript/20914181#20914181 | |
// Merrr | |
window.onload = function() { | |
var delta = 11; | |
var canvas = document.getElementById("canvas"); | |
var context = canvas.getContext("2d"); | |
var canvasWidth = window.innerWidth - 20; | |
var canvasHeight = window.innerHeight - 20; | |
canvas.width = canvasWidth; | |
canvas.height = canvasHeight; | |
var up = down = left = false; | |
var right = true; | |
var Bit = function() { | |
this.w = this.h = 10; | |
this.x = this.y = 0; | |
this.visible = false; | |
} | |
var snakeBody = []; | |
growSnake(); | |
snakeBody[0].x = snakeBody[0].y = 20; | |
snakeBody[0].visible = true; | |
var food = { | |
x: Math.floor(Math.random() * (canvasWidth - 50)), | |
y: Math.floor(Math.random() * (canvasHeight - 50)), | |
w: 10, | |
h: 10 | |
}; | |
function moveUp() { | |
snakeBody[0].ny = -delta; | |
snakeBody[0].nx = 0; | |
} | |
function moveDown() { | |
snakeBody[0].ny = delta; | |
snakeBody[0].nx = 0; | |
} | |
function moveLeft() { | |
snakeBody[0].nx = -delta; | |
snakeBody[0].ny = 0; | |
} | |
function moveRight() { | |
snakeBody[0].nx = delta; | |
snakeBody[0].ny = 0; | |
} | |
function draw() { | |
collision(); | |
update(); | |
context.clearRect(0, 0, canvasWidth, canvasHeight); | |
context.fillStyle = "black"; | |
context.beginPath(); | |
for (var i = snakeBody.length - 1; i >= 0; i--) { | |
if (!snakeBody[i].visible && !snakeBody[i - 1].visible) continue; | |
snakeBody[i].visible = true; | |
if (intersects(food.x, food.y, food.w, food.h, snakeBody[i].x, snakeBody[i].y, snakeBody[i].w, snakeBody[i].h)) { | |
generateFood(); | |
growSnake(); | |
} | |
if (i > 0) { | |
snakeBody[i].x = snakeBody[i - 1].x; | |
snakeBody[i].y = snakeBody[i - 1].y; | |
} else { | |
snakeBody[i].x += snakeBody[0].nx; | |
snakeBody[i].y += snakeBody[0].ny; | |
} | |
if (i > 0 && intersects(snakeBody[0].x + snakeBody[0].nx, snakeBody[0].y + snakeBody[0].ny, snakeBody[0].w, snakeBody[0].h, | |
snakeBody[i].x, snakeBody[i].y, snakeBody[i].w, snakeBody[i].h)) { | |
clearInterval(pulse); | |
} | |
context.rect(snakeBody[i].x - 1, snakeBody[i].y - 1, snakeBody[i].w + 2, snakeBody[i].h + 2); | |
} | |
context.stroke(); | |
context.strokeStyle = "red"; | |
context.rect(food.x, food.y, food.w, food.h); | |
context.fill(); | |
} | |
function growSnake() { | |
for (i = 0; i < 5; i++) { | |
snakeBody.push(new Bit()); | |
} | |
} | |
function generateFood() { | |
food.x = Math.floor(Math.random() * (canvasWidth - 50)); | |
food.y = Math.floor(Math.random() * (canvasHeight - 50)); | |
} | |
function intersects(x1, y1, w1, h1, x2, y2, w2, h2) { | |
w2 += x2; | |
w1 += x1; | |
if (x2 > w1 || x1 > w2) return false; | |
h2 += y2; | |
h1 += y1; | |
if (y2 > h1 || y1 > h2) return false; | |
return true; | |
} | |
function update() { | |
if (up) { | |
moveUp(); | |
} | |
if (down) { | |
moveDown(); | |
} | |
if (left) { | |
moveLeft(); | |
} | |
if (right) { | |
moveRight(); | |
} | |
} | |
function gameOver() { | |
alert('game over!'); | |
} | |
function collision() { | |
if (snakeBody[0].x > canvasWidth) { | |
snakeBody[0].x = 0 + (snakeBody[0].x - canvasWidth); | |
} | |
if (snakeBody[0].x < 0) { | |
snakeBody[0].x = canvasWidth + snakeBody[0].x; | |
} | |
if (snakeBody[0].y > canvasHeight) { | |
snakeBody[0].y = 0 + (snakeBody[0].y - canvasHeight); | |
} | |
if (snakeBody[0].y < 0) { | |
snakeBody[0].y = canvasHeight + snakeBody[0].y; | |
} | |
} | |
document.onkeydown = function(e) { | |
var event = window.event ? window.event : e; | |
var keycode = event.keyCode; | |
if (keycode === 37 && right === false) { | |
left = true; | |
right = up = down = false; | |
} | |
if (keycode === 38 && down === false) { | |
up = true; | |
down = left = right = false; | |
} | |
if (keycode === 39 && left === false) { | |
right = true; | |
left = up = down = false; | |
} | |
if (keycode === 40 && up === false) { | |
down = true; | |
up = left = right = false; | |
} | |
}; | |
var pulse = setInterval(draw, 50); | |
}; |
??? Look at the fiddle: http://jsfiddle.net/LAMZt/
You need a canvas tag in your html and it should work:
<canvas id="canvas"></canvas>
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doesnt work :/