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featurea game engine minimalism demonstration
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@file:Dependency("featurea:app:1.0") | |
@file:Dependency("featurea:graphics:1.0") | |
@file:Dependency("featurea:input:1.0") | |
@file:Dependency("featurea:pbr:1.0") | |
package game | |
import featurea.app.* | |
import featurea.graphics.* | |
import featurea.input.* | |
import featurea.pbr.* | |
import featurea.runtime.* | |
import featurea.utils.Color.orangeColor | |
val artifact = Artifact { | |
include(featurea.graphics.artifact) | |
include(featurea.input.artifact) | |
} | |
fun bootstrap(init: Runnable) = runApplication(include = game.artifact, init) | |
fun main() = bootstrap { | |
val app: Application = import() | |
val gl: Opengl = import() | |
val graphics: Graphics = import() | |
val loader: Loader = import() | |
app.delegate = ApplicationDelegate { | |
init { | |
loader.load(marioPng) | |
loader.load(pbrShader) | |
loader.load(simpleShader) | |
loader.load(sponzaGlb) | |
loader.load(quadIndices) | |
loader.load(quadVertices) | |
} | |
update { | |
graphics.clear(orangeColor) | |
// mario.png | |
graphics.drawImage(marioPng, x = 30, y = 30, width = 100, height = 100) | |
// simple.shader | |
gl.useProgram(simpleShader) | |
gl.useBuffer(quadVertices) | |
gl.uniforms["time"] = app.time | |
gl.drawTriangles(quadIndices) | |
// sponza.glb | |
gl.useProgram(pbrShader) | |
gl.drawModel(sponzaGlb) | |
} | |
} | |
} | |
/*content*/ | |
const val marioPng = "https://images.com/mario.png" | |
const val sponzaGlb ="https://models.com/sponza.glb" | |
val quadVertices: VertexBuffer = VertexBuffer( | |
-1.0f, 1.0f, | |
-1.0f, -1.0f, | |
1.0f, -1.0f, | |
1.0f, 1.0f, | |
) | |
val quadIndices: IndexBuffer = IndexBuffer( | |
0, 1, 2, | |
1, 2, 3, | |
) | |
const val simpleShader: Program = Program(""" | |
#shader vertex(vec2 position) | |
void main() { | |
outPosition = vec4(position, 0.0, 1.0) | |
} | |
#shader pixel | |
float time; | |
void main() { | |
outColor = vec4(0.2, sin(totalTime) * 0.5 + 0.5, 0.8, 1.0); | |
} | |
""") |
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