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Damien Seguin dmnsgn

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NFT Statement

Feb 26, 2021

I have decided to release a small set of single-edition NFTs on OpenSea.

I plan to place 100% of direct proceeds from the first sale toward the Bounty for More Eco-Friendly NFTs being developed by Artnome and GitCoin, and 25% of direct proceeds of each of the subsequent 9 artworks in this series toward the same fund.

You can bid/purchase/view the first minted artwork here, and the full series here. At the time of writing, I have only placed 1 artwork on auction, but will place the other 9 in the coming days/weeks.

//MIT License
//Copyright (c) 2021 Felix Westin
//Source: https://github.com/Fewes/MinimalAtmosphere
//Ported to GLSL by Marcin Ignac
#ifndef ATMOSPHERE_INCLUDED
#define ATMOSPHERE_INCLUDED
// -------------------------------------
/**
* Try to fix iOS lock on audio.
*
* By default, audio on iOS is locked until a sound is played within a user interaction,
* and then it plays normally the rest of the page session.
*/
// Inspired from https://github.com/goldfire/howler.js/blob/2.0/src/howler.core.js#L212
export default class IosUnlock {
@ayamflow
ayamflow / xr-touch-events.js
Last active February 22, 2022 10:40
webXR mouse/touch events
let session = await navigator.xr.requestSession('immersive-ar');
let rafId = null;
session.addEventListener('selectstart', event => {
inputSource = event.inputSource
onStart(getEvent());
rafId = requestAnimationFrame(updateInput);
});
session.addEventListener('selectend', event => {
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 30, 2025 14:42
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@CodingDoug
CodingDoug / README.md
Created December 5, 2019 02:24
How to schedule a Cloud Function to run in the future (in order to build a Firestore document TTL)
/* Quasi random point sequence
* based on: http://extremelearning.com.au/a-simple-method-to-construct-isotropic-quasirandom-blue-noise-point-sequences/ */
void r2(float *x, float *y, uint32_t i, float jitter)
{
assert(i > 0);
assert(jitter >= 0.0f);
float phi = 1.324717957244746f;
float sqrtpi = 1.7724538509055159f;
float a0 = 1.0f / phi;
@HerrBertling
HerrBertling / cssnext-preset-env.md
Last active January 23, 2022 17:35
CSSNext to postcss-preset-env

My team found it rather hard to determine which stage to use – or whether it would be easier to stay with a certain stage and enable some features specifically.

So I ended up with a table of postcss-cssnext features, their postcss-preset-env counterparts (where I knew the option name) and the stage for each feature.

Here you go:

@aallan
aallan / server_notcached.py
Created April 10, 2018 12:04
A non-caching version of Python's SimpleHTTPServer
#!/usr/bin/env python
import SimpleHTTPServer
class MyHTTPRequestHandler(SimpleHTTPServer.SimpleHTTPRequestHandler):
def end_headers(self):
self.send_my_headers()
SimpleHTTPServer.SimpleHTTPRequestHandler.end_headers(self)
def send_my_headers(self):
self.send_header("Cache-Control", "no-cache, no-store, must-revalidate")