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@dmr121
Last active July 22, 2024 17:32
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SwiftUI - Snapping horizontal scrolling pomodoro picker
//
// PomodoroPicker.swift
// pomodoro
//
// Created by David Rozmajzl on 1/1/22.
//
import SwiftUI
struct PomodoroPicker<Content, Item: Hashable>: View where Content: View {
@State private var persistentOffset: CGFloat = 0
@State private var offset: CGFloat = 0
@Binding var selection: Item?
let options: [Item]
let itemWidth: CGFloat?
let onChange: ((Item?) -> ())?
let content: (Item) -> Content
func itemWidthOverride(_ geometry: GeometryProxy) -> CGFloat {
return itemWidth ?? geometry.size.width * 0.15
}
func width(_ geometry: GeometryProxy) -> CGFloat {
return geometry.size.width
}
init(selection: Binding<Item?>, options: [Item], width itemWidth: CGFloat? = nil, onChange: ((Item?) -> ())? = nil, _ content: @escaping (Item) -> Content) {
_selection = selection
self.options = options
self.itemWidth = itemWidth
self.onChange = onChange
self.content = content
}
var body: some View {
GeometryReader { geometry in
Picker(geometry)
}
.onChange(of: selection) { onChange?($0) }
}
}
extension PomodoroPicker {
@ViewBuilder
private func Picker(_ geometry: GeometryProxy) -> some View {
Group {
HStack (spacing: 0) {
Spacer()
.frame(width: geometry.size.width / 2 - itemWidthOverride(geometry) / 2)
ForEach (options, id: \.self) { option in
GeometryReader { geo in
HStack (spacing: 0) {
let relativeX = geo.frame(in: .named("pomodoroPicker")).midX
let ratio: Double = (geometry.size.width / 2 - relativeX) / (geometry.size.width / 2)
let angle = Angle(degrees: Double(90) * -ratio)
let scale = 1 - abs(ratio) <= 0 ? 0.001: 1 - abs(ratio) / 1
Group {
if scale == 0.001 {
content(option)
.hidden()
} else {
content(option)
.scaleEffect(scale)
}
}
.position(x: geo.size.width / 2, y: geo.size.height / 2)
.rotation3DEffect(angle, axis: (x: 0, y: 1, z: 0))
}
}
.frame(width: itemWidthOverride(geometry))
.onTapGesture { onTapped(option, geometry) }
}
.onAppear {
if let selection = selection, let index = options.firstIndex(of: selection) {
persistentOffset = -CGFloat(index) * itemWidthOverride(geometry)
} else if let first = options.first {
selection = first
} else {
selection = nil
}
}
Spacer()
.frame(width: geometry.size.width / 2 - itemWidthOverride(geometry) / 2)
}
.contentShape(Rectangle())
.offset(x: persistentOffset + offset, y: 0)
.coordinateSpace(name: "pomodoroPicker")
}
.gesture(
DragGesture()
.onChanged{ onDragChanged($0, geometry) }
.onEnded{ onDragEnded($0, geometry) }
)
}
}
extension PomodoroPicker {
private func onTapped(_ option: Item, _ geometry: GeometryProxy) {
guard let index = options.firstIndex(of: option) else { return }
withAnimation (.spring()) {
self.persistentOffset = CGFloat(index) * itemWidthOverride(geometry) * -1
self.offset = 0
}
selection = option
}
private func onDragChanged(_ drag: DragGesture.Value, _ geometry: GeometryProxy) {
let totalOffset = persistentOffset + drag.translation.width
var newOffset: CGFloat!
var calculatedIndex: Int!
let length = CGFloat(options.count - 1) * itemWidthOverride(geometry)
if totalOffset > 0 {
let offsetToEdge = drag.translation.width - abs(totalOffset)
newOffset = offsetToEdge + totalOffset / 2.5
calculatedIndex = 0
} else if totalOffset < -length {
let offsetOffEdge = totalOffset + length
let offsetToEdge = drag.translation.width - offsetOffEdge
newOffset = offsetToEdge + offsetOffEdge / 2.5
calculatedIndex = options.count - 1
} else {
newOffset = drag.translation.width
calculatedIndex = Int(round(abs(totalOffset / itemWidthOverride(geometry))))
}
guard calculatedIndex >= 0 && calculatedIndex < options.count else {
selection = nil
return
}
withAnimation (.easeOut(duration: 0.15)) {
self.offset = newOffset
}
selection = options[calculatedIndex]
}
private func onDragEnded(_ drag: DragGesture.Value, _ geometry: GeometryProxy) {
let totalOffset = persistentOffset + drag.translation.width
var calculatedIndex: Int!
let length = CGFloat(options.count - 1) * itemWidthOverride(geometry)
if totalOffset > 0 {
calculatedIndex = 0
} else if totalOffset < -length {
calculatedIndex = options.count - 1
} else {
calculatedIndex = Int(round(abs(totalOffset / itemWidthOverride(geometry))))
}
guard calculatedIndex >= 0 && calculatedIndex < options.count else {
selection = nil
return
}
withAnimation (.spring()) {
self.persistentOffset = CGFloat(calculatedIndex) * itemWidthOverride(geometry) * -1
self.offset = 0
}
selection = options[calculatedIndex]
}
}
@wm-alex
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wm-alex commented Jan 12, 2024

I'm also interested in a vertical one!

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