Created
August 17, 2020 16:24
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JS worker processing sync and async inbound messages sequentially, inspired by Erlang gen_server
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import { MessageChannel, MessagePort } from 'worker_threads'; | |
type ServerDescription<K extends string> = { | |
[type in K]: (...args: unknown[]) => unknown; | |
} | |
type ServerHandler<M extends ServerDescription<keyof M>, S> = <T extends keyof M>(msg: T, state: S) => [ReturnType<M[T]>, S] | Promise<[ReturnType<M[T]>, S]>; | |
class GenericServer<M extends ServerDescription<keyof M>, S = undefined> { | |
count = 0; | |
inbound: MessagePort; | |
outbound: MessagePort; | |
queue: ([keyof M] | [keyof M, number])[] = []; | |
state: S; | |
working = false; | |
constructor( | |
readonly handler: ServerHandler<M, S>, | |
initialState: S | |
) { | |
const { port1, port2 } = new MessageChannel(); | |
this.handler = handler; | |
this.inbound = port1; | |
this.outbound = port2; | |
this.state = initialState; | |
port2.addListener( 'message', message => { | |
this.queue.push( message ); | |
this.loop(); | |
} ); | |
port1.unref(); | |
port2.unref(); | |
} | |
loop() { | |
if ( this.working ) { | |
return; | |
} | |
const queuedItem = this.queue.shift(); | |
if ( ! queuedItem ) { | |
return; | |
} | |
this.working = true; | |
const [ message, id ] = queuedItem; | |
Promise.resolve( this.handler( message, this.state ) ).then( ( [ response, nextState ] ) => { | |
this.state = nextState; | |
this.working = false; | |
if ( 'undefined' !== typeof id ) { | |
this.outbound.postMessage( [ id, response ] ); | |
} | |
if ( this.queue.length > 0 ) { | |
this.loop(); | |
} | |
} ); | |
} | |
call<Action extends keyof M>(message: Action): Promise<M[Action]> { | |
const id = this.count++; | |
return new Promise( resolve => { | |
this.inbound.postMessage( [ message, id ] ); | |
const listener = ( [ nextId, response ]: [ number, M[Action] ] ) => { | |
if ( nextId !== id ) { | |
return; | |
} | |
this.inbound.removeListener( 'message', listener ); | |
resolve( response ); | |
} | |
this.inbound.addListener( 'message', listener ); | |
} ); | |
} | |
cast<Action extends keyof M>(message: Action): void { | |
this.inbound.postMessage( [ message ] ); | |
} | |
} | |
const pingServer = new GenericServer<{ping: () => string}>( | |
(msg, state) => new Promise( resolve => setTimeout( () => resolve( [ 'pong', state ] ), 1000 ) ), | |
undefined | |
); | |
pingServer.cast( 'ping') | |
pingServer.cast( 'ping' ); | |
pingServer.cast( 'ping' ); | |
pingServer.call( 'ping' ).then( data => { | |
console.log( 'resolved with:', data ); | |
} ); | |
type Counter = { | |
down: () => number; | |
up: () => number; | |
reset: () => boolean; | |
} | |
const counterHandler: ServerHandler<Counter, number> = (msg, state) => { | |
switch ( msg ) { | |
case "up": | |
return [state + 1, state + 1]; | |
case "down": | |
return [state - 1, state - 1]; | |
case "reset": | |
return [true, 0]; | |
} | |
}; | |
const counter = new GenericServer<Counter, number>(counterHandler, 0); | |
(async () => { | |
counter.cast( 'up' ); | |
counter.cast( 'up' ); | |
counter.cast( 'up' ); | |
counter.cast( 'up' ); | |
counter.cast( 'up' ); | |
counter.cast( 'up' ); | |
console.log('before'); | |
const count = counter.call( 'down' ); | |
console.log('after'); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'down' ) ); | |
counter.cast( 'down' ); | |
counter.cast( 'down' ); | |
counter.cast( 'down' ); | |
const reset = counter.call( 'reset' ); | |
counter.cast( 'down' ); | |
console.log( await counter.call( 'down' ) ); | |
console.log( await counter.call( 'down' ) ); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'up' ) ); | |
console.log( await counter.call( 'down' ) ); | |
console.log( await counter.call( 'up' ) ); | |
})() |
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