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Android Tutorial - Chapter 3 Activity
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<!-- Declaring the main "launcher" activity --> | |
<activity android:name=".MainActivity" android:label="@string/app_name"> | |
<intent-filter> | |
<action android:name="android.intent.action.MAIN" /> | |
<category android:name="android.intent.category.LAUNCHER" /> | |
</intent-filter> | |
</activity> |
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TextView mTextView; // text view in the layout | |
@Override | |
public void onCreate(Bundle savedInstanceState) { | |
super.onCreate(savedInstanceState); | |
// set UI | |
// e.g.: res/layout/main_activity.xml | |
setContentView(R.layout.main_activity); | |
// set up member variables | |
mTextView = (TextView) findViewById(R.id.text_message); | |
// version checking | |
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { | |
getActionBar().setHomeButtonEnabled(false); | |
} | |
} | |
@Override | |
public void onDestroy() { | |
super.onDestory(); // ALWAYS call this | |
// TODO: destroy background threads (otherwise, this method overriding is often optional) | |
} |
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// 1. stop animations and other CPU-consuming actions | |
// 2. commit unsaved changes | |
// 3. release resources (receivers, handles, sockets..) | |
@Override | |
public void onPause() { | |
super.onPause(); // always call this first | |
if (mCamera != null) { | |
m.Camera.release(); | |
m.Camera = null; | |
} | |
} | |
// kind of counter-acts the onPause() method | |
@Override | |
public void onResume() { | |
super.onResule(); | |
if (mCamera == null) { | |
initializeCamera(); | |
} | |
} |
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// automated restoration usually does its job... i.e. don't need to implement | |
@Override | |
protected void onStop() { | |
super.onStop(); //again, call this first. always. | |
ContentValues values = new ContentValues(); | |
values.put(SOME_TITLE, getTitle()); | |
values.put(SOME_VALUE, getValue()); | |
getContentResolver().update( | |
mUri, | |
values, | |
null, | |
null | |
) | |
} | |
// use onStart() to counter onStop(), rather than onRestart().... in most cases | |
@Override | |
protected void onStart() { | |
super.onStart(); | |
if (!gpsEnabled) { | |
enableGPS(); | |
} | |
} |
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// when system destroys an activity due to system contraints | |
@Override | |
public void onSaveInstanceState(Bundle savedInstanceState) { | |
savedInstanceState.putInt(PLAYER_SCORE, mCurrentScore); | |
super.onSaveInstanceState(savedInstanceState); // always all it at the end | |
} | |
// restoration - option 1 | |
@Override | |
protected void onCreate(Bundle savedInstanceState) { | |
super.onCreate(savedInstanceState); | |
if (savedInstanceState != null) { | |
mCurrentScore = savedInstanceState.getInt(PLAYER_SCORE); | |
} else { | |
// put default values..? | |
} | |
} | |
// restoration - option2 | |
// this method runs after onStart() | |
// this method runs ONLY if there's a saved state to restore | |
@Override | |
public void onRestoreInstanceState(Bundle savedInstanceState) { | |
super.onRestoreInstanceState(savedInstanceState); | |
mCurrentScore = savedInstanceState.getInt(PLAYER_SCORE); | |
} |
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