Created
June 28, 2017 14:04
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[1]ARE THERE UP-FRONT HINTS THAT CAN BE GIVEN TO HASKELL | |
FOR THE GARBAGE COLLECTION SYSTEM | |
[2] COULD I ASK HASKELL TO GIVE ERRORS IF ANY | |
DIRECT REFERENCES EXIST BETWEEN THE TWO ARENAS (update / render) | |
[3] DOES LAZINESS COMPLICATE OR HELP, | |
CAN THE UP-FRONT HINTS OVER-RIDE LAZINESS | |
.. OR COULD LAZINESS INVERT THE PROBLEM I.E | |
GIVEN PRIOR ARENA/DEPENDANCY HINTS, | |
COULD render::(World,Assets)->IO | |
AUTOMATICALLY GENERATE 'THE DISPLAY LIST' | |
BY FIGURING OUT WHERE TO PERFORM EAGER-EVAL.. | |
THE DATA DEPENDANCY IS SIMPLER, BUT | |
'streamingRequests' and 'displayList' are | |
manually created entities to manage dependancies over time | |
update::(World->UserInput)->World render:: | |
| ==update system== | ==general== | ==rendering system== | |
| world[N-2] | | \ | |
| / | | assets[M-2] | |
time world[N-1] ---> | / | |
| \ ----> displayList | / | |
| world[N] | ---> | assets[M-1] | |
| / \ | RENDERIING<--- \ | |
| -------> | \ | |
| | asset loading | \ | |
| | requests ------> assets[M] | |
V | | | |
| | | |
e.g. entity | | | |
positions, | | e.g. renderable assets | |
resource | | textures, meshes | |
handles | | | |
NO owned resources | | | |
| | ASYNC LOADING THREAD | |
collision meshes | | | |
===high level loops do this...======== | |
getAsset::Handle -> Maybe Asset | |
update::(World,UserInput)-> World | |
getAssetLoadingHints::(World)->[AssetReq] | |
preRender::World-> DisplayList | |
render::Assets->DisplayList->GL)->IO() | |
assetStreaming ::(Assets , [AssetReq]->GL)-> IO Assets | |
Async?? | |
======================================== | |
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