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@karpathy
karpathy / stablediffusionwalk.py
Last active November 5, 2025 20:13
hacky stablediffusion code for generating videos
"""
stable diffusion dreaming
creates hypnotic moving videos by smoothly walking randomly through the sample space
example way to run this script:
$ python stablediffusionwalk.py --prompt "blueberry spaghetti" --name blueberry
to stitch together the images, e.g.:
$ ffmpeg -r 10 -f image2 -s 512x512 -i blueberry/frame%06d.jpg -vcodec libx264 -crf 10 -pix_fmt yuv420p blueberry.mp4
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 26, 2025 23:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@puffnfresh
puffnfresh / CGSSpaces.h
Last active February 20, 2023 17:57
Header for undocumented Spaces APIs
#include <Carbon/Carbon.h>
typedef void *CGSConnectionID;
extern CGSConnectionID _CGSDefaultConnection(void);
#define CGSDefaultConnection _CGSDefaultConnection()
typedef uint64_t CGSSpace;
typedef enum _CGSSpaceType {
kCGSSpaceUser,
kCGSSpaceFullscreen,