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Triangle (SDL2) on MSYS2
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| // Build (MSYS2) | |
| // gcc -Wall -pedantic main.c `sdl2-config --cflags --libs` | |
| #include <SDL.h> | |
| #include <stdbool.h> | |
| int main(int argc, char** argv) { | |
| SDL_Init(SDL_INIT_EVERYTHING); | |
| SDL_Window* window = SDL_CreateWindow( | |
| "SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN); | |
| SDL_Renderer* renderer = SDL_CreateRenderer( | |
| window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | |
| SDL_Vertex vertex_1 = {{400, 150}, {255, 0, 0, 255}, {0, 0}}; | |
| SDL_Vertex vertex_2 = {{200, 450}, {0, 0, 255, 255}, {0, 0}}; | |
| SDL_Vertex vertex_3 = {{600, 450}, {0, 255, 0, 255}, {0, 0}}; | |
| SDL_Vertex vertices[] = { | |
| vertex_1, | |
| vertex_2, | |
| vertex_3 | |
| }; | |
| bool running = true; | |
| while(running) | |
| { | |
| SDL_Event ev; | |
| while(SDL_PollEvent(&ev)) | |
| { | |
| if((SDL_QUIT == ev.type) || | |
| (SDL_KEYDOWN == ev.type && SDL_SCANCODE_ESCAPE == ev.key.keysym.scancode)) | |
| { | |
| running = false; | |
| break; | |
| } | |
| } | |
| SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); | |
| SDL_RenderClear(renderer); | |
| SDL_RenderGeometry(renderer, NULL, vertices, 3, NULL, 0); | |
| SDL_RenderPresent(renderer); | |
| } | |
| SDL_DestroyRenderer(renderer); | |
| SDL_DestroyWindow(window); | |
| SDL_Quit(); | |
| return 0; | |
| } |
doccaico
commented
Mar 19, 2023
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