Created
September 16, 2019 11:42
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using UnityEngine; | |
// Usage: add to a light, specify 6-10 intervals. For a rapidly flickering light, use very short | |
// intervals (e.g. 0.01 - 0.3); for a horror-esque feel, use a combination of long and short intervals, | |
// e.g. [2.1, 0.1, 0.1, 0.2, 0.1, 0.2] for a light that flickers every 2-ish seconds. | |
public class LightFlicker : MonoBehaviour | |
{ | |
public float[] intervals = new float[1]; | |
private Light light; | |
private float elapsed = 0f; | |
private int index = 0; | |
private void Start() { | |
this.light = GetComponent<Light>(); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
elapsed += Time.deltaTime; | |
if (elapsed > intervals[index]) { | |
elapsed -= intervals[index]; | |
light.enabled = !light.enabled; | |
index++; | |
if (index >= intervals.Length) { | |
index = 0; | |
} | |
} | |
} | |
} |
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