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using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
public class CameraAspectRatioMinMax : MonoBehaviour
{
[BoxGroup("Render Camera")]
@docky
docky / CylinderGizmoDemo.cs
Created April 13, 2023 08:56
code for drawing nice Gizmo Cylinders in Unity
using System;
using UnityEngine;
public class CylinderGizmoDemo : MonoBehaviour
{
public Color _color = Color.cyan;
public float _radius = 0.5f;
public float _height = 2f;
public int _circlePoints = 16;
public int _slices = 2;
@docky
docky / ToonTerrain.cginc
Created February 14, 2021 22:33 — forked from Glynn-Taylor/ToonTerrain.cginc
Toon Terrain Tutorial
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Edits by Glynn Taylor. MIT license
// Includes code for splitmap by https://twitter.com/adamgryu and triplanar mapping by https://github.com/keijiro. MIT License
#ifndef TERRAIN_SPLATMAP_COMMON_CGINC_INCLUDED
#define TERRAIN_SPLATMAP_COMMON_CGINC_INCLUDED
struct Input
{
float3 localNormal : TEXCOORD0;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Grid2D : MonoBehaviour
{
// prefab tiles
public GameObject[] prefabs;
// current game state
@docky
docky / FadeInOut.cs
Created April 20, 2012 14:38
FadeInOut unity component - easy fading of objects
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Game : MonoBehaviour
{
public static Game instance;
public Player player;
public int score = 0;