Created
January 22, 2016 10:22
-
-
Save dodikk/3ff68aa03f30d54b4c8a to your computer and use it in GitHub Desktop.
Unity bug workaround "in timestamps but is not known in assetdatabase"
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System.Text.RegularExpressions; | |
using System.IO; | |
using System.Text; | |
// http://forum.unity3d.com/threads/unityengine-ui-dll-is-in-timestamps-but-is-not-known-in-assetdatabase.274492/#post-1942214 | |
public class ReimportUnityEngineUI | |
{ | |
[MenuItem( "Assets/Reimport UI Assemblies", false, 100 )] | |
public static void ReimportUI() | |
{ | |
#if UNITY_4_6 | |
var path = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/GUISystem/{0}/{1}"; | |
var version = Regex.Match( Application.unityVersion,@"^[0-9]+\.[0-9]+\.[0-9]+").Value; | |
#else | |
var path = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/GUISystem/{1}"; | |
var version = string.Empty; | |
#endif | |
string engineDll = string.Format( path, version, "UnityEngine.UI.dll"); | |
string editorDll = string.Format( path, version, "Editor/UnityEditor.UI.dll"); | |
ReimportDll( engineDll ); | |
ReimportDll( editorDll ); | |
} | |
static void ReimportDll(string path ) | |
{ | |
if ( File.Exists( path ) ) | |
AssetDatabase.ImportAsset( path, ImportAssetOptions.ForceUpdate| ImportAssetOptions.DontDownloadFromCacheServer ); | |
else | |
Debug.LogError( string.Format( "DLL not found {0}", path ) ); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment