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Что такое инвариант цикла?
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Что такое сложность алгоритма? O(n) нотация. O(???) для операций с NSArray, NSDictionary, запрос в БД (индексированный VS. неиндексированный)
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CS data structures (linked list, binary tree, array)
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Различия аутентификации, авторизации
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| -(BOOL)application:(UIApplication*)application | |
| didFinishLaunchingWithOptions:(NSDictionary*)launchOptions | |
| { | |
| UIViewController* vc = <поднять из кода/nib/storyboard>; | |
| NSLog(@“%@“, self.window); // nil | |
| self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // создаём окно, без него - никак | |
| self.window.rootViewController = vc; // эта фигня, вроде, во всех канонических примерах есть | |
| [self.window addSubview: vc]; // нужен ли “ад subview” ??? |
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| Incident Identifier: FE143E3D-67F5-4160-BC3B-396A49F14D33 | |
| CrashReporter Key: 2104fbd822b6e0dc364cf9fc7100a7e0e6ce4e38 | |
| Hardware Model: iPhone7,1 | |
| Process: splashboardd [2140] | |
| Path: /usr/libexec/splashboardd | |
| Identifier: splashboardd | |
| Version: ??? | |
| Code Type: ARM-64 (Native) | |
| Parent Process: launchd [1] |
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| -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender | |
| { | |
| if ([segueId isEqualToString:@"seagueAppointmentListToMap"]) | |
| { | |
| HLJAppointment* appointment = objc_kind_of_cast<HLJAppointment>(sender); | |
| HLJAppointmentMapController *controller = objc_member_of_cast<HLJAppointmentMapController>(destinationController); | |
| // property injection | |
| controller.model = appointment; | |
| } |
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| EXC_BREAKPOINT | |
| /usr/lib/system/libsystem_platform.dylib:0 _os_lock_corruption_abort | |
| /usr/lib/system/libsystem_platform.dylib:0 _OSSpinLockLockSlow$VARIANT$wfe | |
| Frameworks/CFNetwork.framework/CFNetwork:0 _ZN19URLConnectionLoader21_loaderEvent_AckBytesEx | |
| Frameworks/CFNetwork.framework/CFNetwork:0 _ZN19URLConnectionClient26_internal_captureDataArrayEv | |
| Frameworks/CFNetwork.framework/CFNetwork:0 ___ZN27URLConnectionClient_Classic29_delegate_didReceiveDataArrayEv_block_invoke | |
| Frameworks/CFNetwork.framework/CFNetwork:0 ___ZN27URLConnectionClient_Classic18_withDelegateAsyncEPKcU13block_pointerFvP16_CFURLConnectionPK33CFURLConnectionClientCurrent_VMaxE_block_invoke_2 | |
| Frameworks/CFNetwork.framework/CFNetwork:0 ___ZNK18QCoreSchedulingSet12performAsyncEU13block_pointerFvvE_block_invoke | |
| /usr/lib/system/libdispatch.dylib:0 _dispatch_call_block_and_release | |
| /usr/lib/system/libdispatch.dylib:0 _dispatch_client_callout |
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| NSArray* nibObjects = [[NSBundle mainBundle] loadNibNamed: @"HLJCommunicationMethodView" | |
| owner: self | |
| options: nil]; | |
| HLJCommunicationMethodView* createdView = objc_member_of_cast<HLJCommunicationMethodView>([nibObjects firstObject]); | |
| result = createdView; |
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| NSLocale* posixLocale = [[NSLocale alloc] initWithLocaleIdentifier: @"en_US_POSIX"]; | |
| NSCalendar* gregorianCal = [[NSCalendar alloc] initWithCalendarIdentifier: NSCalendarIdentifierGregorian]; | |
| NSDateFormatter* df = [NSDateFormatter new]; | |
| { | |
| gregorianCal.locale = posixLocale; | |
| df.locale = posixLocale; | |
| df.calendar = gregorianCal; | |
| } | |
| df.dateFormat = @"yyyy-MM-dd'T'hh:mm:ss.SSSZ"; | |
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| #ifndef __JFF_CAST_FUNCTIONS_H__ | |
| #define __JFF_CAST_FUNCTIONS_H__ | |
| #import <Foundation/Foundation.h> | |
| #pragma mark - | |
| #pragma mark NSObject casts | |
| template < class DESTINATION > | |
| DESTINATION* objc_kind_of_cast( id nsObject ) | |
| { |
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| using UnityEngine; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using System.Text.RegularExpressions; | |
| using System.IO; | |
| using System.Text; | |
| // http://forum.unity3d.com/threads/unityengine-ui-dll-is-in-timestamps-but-is-not-known-in-assetdatabase.274492/#post-1942214 | |
| public class ReimportUnityEngineUI |
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| Storyboard : | |
| + видна структура приложения (переходы) | |
| + визуально верстаешь | |
| - частые и трудно решаемые merge conflict | |
| - тормоза xcode когда “всё в одном файле” (сюрприз! можно иметь несколько storyboard в одном прожекте) | |
| Xib : | |
| + визуально верстаешь | |
| + merge conflict реже | |
| + Нет тормозов, ибо “1 xib - 1 screen” |