Created
February 27, 2014 15:20
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# This file determines which asset bundles will be created for the game. | |
# | |
# Bundles are first created by specifying rules and paths. There are 5 available rules: | |
# bundle_all: Create a SINGLE asset bundle for all files found in the specified paths. This operates recursively on directories. | |
# bundle_each_file: Create an asset bundle for EACH file found in the specified paths. This operates recursively on directories. | |
# bundle_each_folder: Create an asset bundle for EACH subfolder found in the specified paths. | |
# bundle_all_folders: Create a SINGLE asset bundle for all subfolders found in the specified paths. | |
# exclude_all: Exclude all specified files/folders from being bundled by rules specified after this rule. | |
# exclude_folders: Exclude files in subfolders of the specified folders from being being bundled by rules specified after this rule. | |
# | |
# Rules are executed in the order they are listed, and the first rule that that finds a file will 'own' that file. This | |
# means that you can specify rules for subfolders, then a different rule for parent folders to capture any remaining files. | |
# | |
# After the intial bundles are created, dependency analysis is performed. If a file in a bundle depends on a file that | |
# is NOT in the bundle, one of two things happen: | |
# 1. If the file was included in another bundle via the rules, a dependency is added to that bundle. | |
# 2. If the file is not in ANY bundle via the rules, it is added to this bundle. The file may potentially be | |
# duplicated in multiple bundles due to this. | |
bundle_each_file: Resources/art/2d | |
# bundle each character folder individually, then grab all remaining files and bundle them together. | |
bundle_each_folder: Resources/art/3d/characters | |
bundle_all: Resources/art/3d/characters | |
# bundle shared road materials/textures in their own bundle | |
bundle_all: Resources/art/3d/env/roads/road_parts/Materials, Resources/art/3d/env/roads/road_parts/textures | |
# make a separate bundle for each art_lit prefab | |
bundle_each_file: Resources/art_lit | |
# exclude FX materials/textures, so they will be bundled into the FX prefab bundles | |
exclude_all: Resources/art/3d/fx/Materials, Resources/art/3d/fx/Textures | |
# create a prefab for each FX | |
bundle_each_file: Resources/art/3d/fx | |
# bundle all sounds individually | |
bundle_each_file: Resources/sound | |
# bundle lightmaps individually | |
bundle_each_file: Scenes/Lightmaps | |
# bundle each UI prefab | |
bundle_each_file: UI/Resources | |
# bundle shared shaders | |
bundle_all: Plugins/DecalSystem/Shader |
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