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dohnutt's Quake Live config
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// dohnutt's autoexec | |
// updated 2024-01-12 | |
// Quake Live\{id}\baseq3\dohnutt.cfg | |
// PLAYER | |
// ++++++ | |
set name "^1d^5ohnutt" // Your ingame player name. | |
seta name "^1d^5ohnutt" | |
//set clan "" // Your ingame clan name. | |
set sex "male" // The Gender of the player. | |
set model "bitterman/default" // The model for your ingame character. | |
set cg_forceTeamModel "bitterman/default" // The model for your team players. | |
set cg_forceEnemyModel "keel/bright" // The model for your enemy team players. For example "keel/bright". | |
set cg_forceRedTeamModel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating. | |
set cg_forceBlueTeamModel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating. | |
cg_forceEnemyWeaponColor "1" | |
cg_forceTeamWeaponColor "1" | |
com_idleSleep "0" | |
r_primitives "2" | |
// MOUSE | |
// ++++++++ | |
set in_mouse "2" // -1 = Windows mouse input, 1 = Direct input, 2 = Raw input | |
set sensitivity "2.177891" // Mouse sensitivity. | |
set cl_mouseaccel "0" // Mouse acceleration. (min 0, max 10) | |
// HUD | |
// ++++++++ | |
cg_hudFiles “ui/poo.cfg” // Load custom HUD | |
set cg_teammateNames "1" | |
set cg_teammateCrosshairNames "1" | |
set cg_drawCrosshairTeamHealth "2" | |
set cg_drawCrosshairTeamHealthSize "0.2" | |
set cg_teammateCrosshairNamesOpacity "0.3" | |
set cg_switchOnEmpty "0" | |
set cg_autohop "1" | |
set cg_bob "0" | |
set cg_kickscale "0" | |
set cg_drawRewards "0" | |
set cg_rewardsVO "0" | |
set con_scale "0.8" // Console font size | |
// SOUND | |
// +++++ | |
//set s_volume "0.01" // Volume of the game effects. | |
set s_musicvolumaze "0" // Volume of the ingame background music. | |
set s_doppler "1" // Doppler sound effects. (bypassing sounds) | |
set s_ambient "1" // Ambient sound effects. (s_restart or a map load required for change to take effect) | |
// set s_mixPreStep "0.05" // Copied blindly. | |
// set s_mixahead "0.140" // Copied blindly. | |
set cg_chatbeep "0" | |
set cg_teamchatbeep "1" | |
// GRAPHICS | |
// ++++++++ | |
com_maxfps 250 | |
set r_mode "23" // Screen resolution. | |
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0. | |
set com_maxfps "250" // Maximum frames rendered per second. | |
set r_displayrefresh "144" // Controls the monitor's refresh rate. (Only usefull with CRT monitors) | |
set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors) | |
set r_dynamiclight "1" // Enable dynamic lights. (For example rockets flying by light up the area.) | |
set r_vertexlight "0" // Vertex lighting instead of lightmap. | |
set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance. | |
set r_picmip "0" // Lowers texture quality by blending out colors. (Does not increase FPS if you have more than 32MB videoram.) | |
set r_overbrightbits "1" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4] | |
set r_mapoverbrightbits "1" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10] | |
set r_mapoverbright "1" // From http://www.youtube.com/comment_servlet?all_comments=1&v=3bXQo4smkVw | |
set r_gamma "1.25" // Overall brightness. | |
set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness. | |
set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!) | |
set r_lodbias "-2" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest) | |
set cg_shadows "1" // 0 = Disables player shadows. | |
set r_subdivisions "4" // Controls curved surfaces. Can be 4 or 80. | |
set cg_simpleitems "1" // Replaces pickup 3D models with iconic 2D images. | |
set cg_marks "1" // Render bullet marks on walls | |
set cg_brasstime "2500" // Amount of time expelled shells remain on screen. | |
set cg_noprojectiletrail "0" // No smoke trails on rockets and grenades. | |
// WEAPONS | |
// +++++++ | |
set cg_drawgun "2" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed) | |
set cg_gunx "0" // Gun X-Axis placement. | |
set cg_guny "0" // Gun Y-Axis placement. | |
set cg_gunz "0" // Gun Z-Axis placement. | |
set cg_newweaponbar "1" // Position and layout of the weapon bar. | |
set cg_switchOnEmpty "1" // Automatically switch to the next weapon in line when current is empty. | |
set cg_autoswitch "0" // Automatically switch to a weapon you pick up. | |
set cg_railtrailtime "1000" // Amount of time the railbeam remains visible. | |
set color1 "8" // The color of the rail beam. | |
set color2 "8" // The color of the rail swirl/disc effects. | |
set cg_oldrail "0" // Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs) | |
set r_railwidth "12" // Diameter of railgun beam effect in pixels, as well as the impact effect. | |
set r_railcorewidth "6" // Diameter of railgun core effect in pixels. | |
set cg_truelightning "0.1" | |
// KEYBINDS | |
// +++++++ | |
bind 1 "weapon 1" // Gauntlet | |
bind "SHIFT" "weapon 1" // Gauntlet | |
bind 2 "weapon 2; weapon 14" // HMG, then machine gun | |
bind "V" "weapon 2; weapon 14" // HMG, then machine gun | |
bind "E" "weapon 3" // Shotgun | |
bind 3 "weapon 3" // Shotgun | |
bind "F" "weapon 4" // Grenade launcher | |
bind 4 "weapon 4" // Grenade launcher | |
bind "Z" "weapon 5" // Rocket launcher | |
bind 5 "weapon 5" // Rocket launcher | |
bind "Q" "weapon 6" // Lightning gun | |
bind 6 "weapon 6" // Lightning gun | |
bind 7 "weapon 7" // Railgun | |
bind "CAPSLOCK" "weapon 7" // Railgun | |
bind "C" "weapon 8" // Plasma rifle | |
bind 8 "weapon 8" // Plasma rifle | |
bind 9 "weapon 9" // BFG | |
bind "-" "weapon 11" // Nailgun | |
bind "R" "weapon 11" // Nailgun | |
bind "=" "weapon 12" // Mine launcher | |
bind 0 "weapon 13" // Chaingun | |
bind "X" "weapon 13" // Chaingun | |
bind "H" "dropflag" // Ingame command to drop the flag so another team member can pick it up. | |
// GENERAL | |
// +++++++ | |
set cl_contimestamps "1" | |
set cg_followkiller "1" // When you die, spectate your killer. (in CA) | |
set cg_followpowerup "2" // 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier. | |
set cg_autoaction "0" // autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot | |
seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console) | |
set cg_drawProfileImages "1" // Display user profile pictures | |
snd_restart // Restart sound system, hoping to get less sucky sound | |
vid_restart // Restart video rendering system to apply graphical settings | |
loadhud |
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