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August 8, 2020 12:48
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DecayAnimation for scrolling
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type UpdateCb = (x: number, y: number) => void; | |
export interface DecayAnimationProps { | |
deceleration?: number; | |
onUpdate: UpdateCb; | |
} | |
export class DecayAnimation { | |
deceleration: number; | |
_onUpdate: UpdateCb; | |
active = false; | |
startTime: number; | |
lastValue: number; | |
velocityX: number; | |
velocityY: number; | |
animationFrame: number; | |
fromValueX: number; | |
fromValueY: number; | |
lastValueX: number; | |
lastValueY: number; | |
constructor(props: DecayAnimationProps) { | |
this.deceleration = props.deceleration ?? 0.998; | |
this._onUpdate = props.onUpdate; | |
} | |
start(fromValueX: number, fromValueY: number, velocityX: number, velocityY: number) { | |
this.fromValueX = this.lastValueX = fromValueX; | |
this.fromValueY = this.lastValueY = fromValueY; | |
this.velocityX = velocityX; | |
this.velocityY = velocityY; | |
this.startTime = performance.now(); | |
this.animationFrame = global.requestAnimationFrame(this.onUpdate); | |
} | |
onUpdate = () => { | |
const now = performance.now(); | |
const valueX = | |
this.fromValueX + | |
(this.velocityX / (1 - this.deceleration)) * | |
(1 - Math.exp(-(1 - this.deceleration) * (now - this.startTime))); | |
const valueY = | |
this.fromValueY + | |
(this.velocityY / (1 - this.deceleration)) * | |
(1 - Math.exp(-(1 - this.deceleration) * (now - this.startTime))); | |
this._onUpdate(valueX, valueY); | |
if (Math.abs(this.lastValueX - valueX) >= 0.1 && Math.abs(this.lastValueY - valueY) >= 0.1) { | |
this.lastValueX = valueX; | |
this.lastValueY = valueY; | |
this.animationFrame = global.requestAnimationFrame(this.onUpdate); | |
} else { | |
this.active = false; | |
} | |
}; | |
stop() { | |
this.active = false; | |
global.cancelAnimationFrame(this.animationFrame); | |
} | |
} |
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import { DecayAnimation } from './index'; | |
type UpdateCb = (x: number, y: number) => void; | |
interface TouchScrollProps { | |
el: Element; | |
updateCallback: UpdateCb; | |
} | |
export class TouchScroll { | |
static GestureTimeout = 200; | |
el: Element; | |
updateCallback: UpdateCb; | |
moved = false; | |
startTouchX = 0; | |
startTouchY = 0; | |
startScrollLeft = 0; | |
startScrollTop = 0; | |
startTouchTime = 0; | |
moveDistX = 0; | |
moveDistY = 0; | |
timeDiff = 0; | |
prevStartTouchX = 0; | |
prevStartTouchY = 0; | |
prevStartScrollLeft = 0; | |
prevStartScrollTop = 0; | |
prevStartTouchTime = 0; | |
prevTimeDiff = 0; | |
decayAnimation: DecayAnimation; | |
constructor(props: TouchScrollProps) { | |
this.el = props.el; | |
this.updateCallback = props.updateCallback; | |
this.decayAnimation = new DecayAnimation({ onUpdate: this.updateCallback }); | |
this.el.addEventListener('touchstart', this.onTouchStart); | |
this.el.addEventListener('touchmove', this.onTouchMove); | |
this.el.addEventListener('touchend', this.onTouchEnd); | |
} | |
destroy() { | |
this.el.removeEventListener('touchstart', this.onTouchStart); | |
this.el.removeEventListener('touchmove', this.onTouchMove); | |
this.el.removeEventListener('touchend', this.onTouchEnd); | |
} | |
onTouchStart = (e: TouchEvent) => { | |
this.moved = false; | |
this.decayAnimation.stop(); | |
console.log('onTouchStart'); | |
const touch = e.changedTouches[0]; | |
this.startTouchX = touch.clientX; | |
this.startTouchY = touch.clientY; | |
this.startScrollLeft = this.el.scrollLeft; | |
this.startScrollTop = this.el.scrollTop; | |
this.startTouchTime = performance.now(); | |
}; | |
onTouchMove = (e: TouchEvent) => { | |
this.moved = true; | |
console.log('onTouchMove'); | |
e.preventDefault(); | |
const touch = e.changedTouches[0]; | |
this.moveDistX = this.startTouchX - touch.clientX; | |
this.moveDistY = this.startTouchY - touch.clientY; | |
this.timeDiff = performance.now() - this.startTouchTime; | |
const nextScrollLeft = this.startScrollLeft + this.moveDistX; | |
const nextScrollTop = this.startScrollTop + this.moveDistY; | |
this.updateCallback(nextScrollLeft, nextScrollTop); | |
this.prevStartTouchX = this.startTouchX; | |
this.prevStartTouchY = this.startTouchY; | |
this.prevStartScrollLeft = this.startScrollLeft; | |
this.prevStartScrollTop = this.startScrollTop; | |
this.prevStartTouchTime = this.startTouchTime; | |
this.prevTimeDiff = this.timeDiff; | |
// Reset the values every ~200ms so we are just judging the velocity of the | |
// final part of the gesture. | |
if (this.timeDiff > TouchScroll.GestureTimeout) { | |
this.startTouchX = touch.clientX; | |
this.startTouchY = touch.clientY; | |
this.startScrollLeft = nextScrollLeft; | |
this.startScrollTop = nextScrollTop; | |
this.startTouchTime = performance.now(); | |
} | |
}; | |
onTouchEnd = () => { | |
if (!this.moved) { | |
return; | |
} | |
this.timeDiff = performance.now() - this.startTouchTime; | |
// If we didn't have enough time to measure a gesture, use the previous | |
// measurements. | |
if (this.timeDiff < TouchScroll.GestureTimeout) { | |
this.startTouchX = this.prevStartTouchX; | |
this.startTouchY = this.prevStartTouchY; | |
this.startScrollLeft = this.prevStartScrollLeft; | |
this.startScrollTop = this.prevStartScrollTop; | |
this.startTouchTime = this.prevStartTouchTime; | |
this.timeDiff = this.prevTimeDiff; | |
} | |
const velocityX = this.moveDistX / this.timeDiff; | |
const velocityY = this.moveDistY / this.timeDiff; | |
this.decayAnimation.start(this.el.scrollLeft, this.el.scrollTop, velocityX, velocityY); | |
}; | |
} |
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