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          October 25, 2025 01:32 
        
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    python fun
  
        
  
    
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  | import tkinter as tk | |
| from time import sleep | |
| root = tk.Tk() | |
| canvas = tk.Canvas(root, height=800, width=800, bg="black") | |
| canvas.pack (anchor=tk.CENTER, expand=True) | |
| FPS=80 | |
| x_left, y_left = 50, 50 | |
| x_right, y_right = 730, 50 | |
| # left_vy = -7 | |
| right_vy = -7 | |
| pressed = set() | |
| root.focus_set() # ensure we receive key events | |
| def on_press(e): | |
| pressed.add(e.keysym.lower()) | |
| def on_release(e): | |
| pressed.discard(e.keysym.lower()) | |
| root.bind("<KeyPress>", on_press) | |
| root.bind("<KeyRelease>", on_release) | |
| def tick(): | |
| global y_left, y_right, right_vy | |
| dy_left = 0 | |
| if "a" in pressed: | |
| dy_left -= SPEED | |
| if "d" in pressed: | |
| dy_left += SPEED | |
| y_left += dy_left | |
| y_left = max(0, min(CANVAS_H - PADDLE_H, y_left)) | |
| # Right paddle auto-bounce | |
| y_right += right_vy | |
| if y_right <= 0 or y_right >= CANVAS_H - PADDLE_H: | |
| right_vy = -right_vy | |
| y_right += right_vy # nudge back inside bounds | |
| # Render | |
| canvas.delete("all") | |
| canvas.create_rectangle( | |
| x_left, y_left, x_left + PADDLE_W, y_left + PADDLE_H, fill="white", outline="" | |
| ) | |
| canvas.create_rectangle( | |
| x_right, y_right, x_right + PADDLE_W, y_right + PADDLE_H, fill="white", outline="" | |
| ) | |
| # Schedule next frame | |
| root.after(DT_MS, tick) | |
| # Start loop | |
| tick() | |
| root.mainloop() | 
  
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