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#include <glm/gtx/string_cast.hpp> | |
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glm::mat4 mat; | |
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std::cout << glm::to_string(mat) << std::endl; |
Thank you for this!
I had to #define GLM_ENABLE_EXPERIMENTAL
before I could #include <glm/gtx/string_cast.hpp>
. Useful when needed, thanks.
Thanks! It helps
Thank you so much for sharing this method.
Very handy, thanks!
useful, thanks
Thank you!
im getting this error...any idea why?
No member named 'call' in 'glm::detail::compute_to_string<std::vector<glm::mat<4, 4, float, glm::packed_highp>>>'
really helpful! thanks google bring me here
why i got "No member named 'to_string' in namespace 'glm'"
Thanks!!
why i got "No member named 'to_string' in namespace 'glm'"
bro go ahead and #include <glm/gtx/string_cast.hpp>
Thanks!!
Use built-in <<
overload
#include <glm/gtx/io.hpp>
auto mat = glm::ortho(0.0f, 800.0f, 0.0f, 600.0f, 0.1f, 100.0f);
cout << mat << endl;
Gives
[[ 0.002, 0.000, 0.000, -1.000]
[ 0.000, 0.003, 0.000, -1.000]
[ 0.000, 0.000, -0.020, -1.002]
[ 0.000, 0.000, 0.000, 1.000]]
im getting this error...any idea why?
No member named 'call' in 'glm::detail::compute_to_string<std::vector<glm::mat<4, 4, float, glm::packed_highp>>>'
It's confused between std::to_string
and glm::to_string
.
how do u resolve this confusion?
Thanks for the information!