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PINE GANG 2⃣1βƒ£β›·πŸ’¨πŸ˜πŸ˜±πŸ˜­πŸ’ΎπŸ’ΎπŸ˜‰πŸ“ β™ΏοΈπŸ˜‡πŸ˜¬πŸ˜„πŸ”₯πŸ”₯πŸ”₯πŸ™ŒπŸŒš

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PINE GANG 2⃣1βƒ£β›·πŸ’¨πŸ˜πŸ˜±πŸ˜­πŸ’ΎπŸ’ΎπŸ˜‰πŸ“ β™ΏοΈπŸ˜‡πŸ˜¬πŸ˜„πŸ”₯πŸ”₯πŸ”₯πŸ™ŒπŸŒš
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donnaken15 / gamemenu.q
Created July 1, 2023 06:12
leaked script file from THUG, im getting c@#^&d by these neversoft seclude-ers
// start autoduck documentation
// @DOC gamemenu
// @module gamemenu | None
// @subindex Scripting Database
// @index script | gamemenu
; ==========================================================================
;
; Initialization scripts
@donnaken15
donnaken15 / scn.bms
Created June 27, 2023 04:57
Extract GH3 SCN for buildtex2
// :/
namecrc dummy 0 "names.txt"
endian big
get magic_check long # 0x00
if magic_check != 0
exit
endif
for i = 1 < 8
get magic_check long
@donnaken15
donnaken15 / webdriver-test-1.ipynb
Last active July 26, 2024 07:46
webdriver-test-1.ipynb
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gh3_Final
Timestamp is 4abaaa55 (Wed Sep 23 18:08:05 2009)
Preferred load address is 00400000
Start Length Name Class
0001:00000000 00000001H .aa_code_start CODE
0001:00000010 004b29bfH .text CODE
0001:004b29d0 0000cdc3H .text$x CODE
@donnaken15
donnaken15 / NodeQBC.udl.xml
Last active December 29, 2023 12:13
Q UDL for Notepad++
<NotepadPlus>
<UserLang name="Q (for export)" ext="q" udlVersion="2.1">
<Settings>
<Global caseIgnored="yes" allowFoldOfComments="yes" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
<Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="no" Keywords8="no" />
</Settings>
<KeywordLists>
<Keywords name="Comments">00; 00// 01 02 03/* 04*/</Keywords>
<Keywords name="Numbers, prefix1"></Keywords>
<Keywords name="Numbers, prefix2"></Keywords>
@donnaken15
donnaken15 / DDS.cs
Last active January 16, 2023 03:25
highway PAK generator for FastGH3
/*
*
* DDSImage.cs - DDS Texture File Reading (Uncompressed, DXT1/2/3/4/5, V8U8) and Writing (Uncompressed Only)
*
* By Shendare (Jon D. Jackson)
*
* Rebuilt from Microsoft DDS documentation with the help of the DDSImage.cs reading class from
* Lorenzo Consolaro, under the MIT License. https://code.google.com/p/kprojects/
*
* Portions of this code not covered by another author's or entity's copyright are released under
@donnaken15
donnaken15 / perftest.sh
Created January 15, 2023 10:40
FastGH3 encoding speed test / requires shell (from Cygwin or MinGW), run in DATA/MUSIC/TOOLS
if [ ! "$(dirname "$0")" = "." ]; then
here=$(realpath "$0")/
else
here=$(which "$0")/
fi
here=$(dirname "$here")
TIMEFORMAT=%R
LPARAMS="--cbr -b 128 --resample 44100 -m j"
@donnaken15
donnaken15 / GH3_Declare_QbScripts_(Memory).idc
Last active June 20, 2023 06:54
Decompile bytecode from GH3 scripts in memory (put cursor on an instruction byte when running) / Declare QbScript list from static pointer, with names and decompiling all bytecode in use
// I NEED INCLUDE
static main()
{
PauseProcess();
Refresh();
RefreshDebuggerMemory();
auto ea, i = 0;
auto autoid;
@donnaken15
donnaken15 / boss_lou.ini
Last active October 30, 2022 22:09
Example boss config
; Example file based on Lou props
[boss]
; Enable song as a boss battle
; (default: 0)
enable=1
; Allowed powerups in the battle
; (default: Lightning,DifficultyUp,DoubleNotes,LeftyNotes,BrokenString,WhammyAttack,PowerUpSteal)
items=Lightning,DifficultyUp,DoubleNotes,LeftyNotes,BrokenString,WhammyAttack,PowerUpSteal
; Time for death marker to reach the skull
@donnaken15
donnaken15 / FAST_ITOA_ASM.ASM
Last active September 15, 2024 07:33
fast itoa in assembly (radix 10), first is compiled in FASM, second is ran in https://kobzol.github.io/davis/
format PE console 3.1
entry main
include 'win32a.inc'
section 'WESNT' import code data readable writeable executable
library msvcrt,'msvcrt.dll',\
kernel,'kernel32.dll'