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"""Treeview Dialog | |
UltraSimple Treeview Example. Displays a list of Greek letters you can select and delete. | |
MIT License | |
Copyright (c) 2016 Donovan Keith | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
""" | |
import c4d | |
import os | |
PLUGIN_ID = 1037559 #TODO: Get your own Plugin ID from: http://www.plugincafe.com/forum/developer.asp | |
PLUGIN_NAME = "TreeView Dialog" | |
PLUGIN_HELP = "A simple treeview example" | |
class ListItem(): | |
"""A simple class for storing an item with a name, selection, & open status. | |
""" | |
def __init__(self, name=""): | |
self.name = name | |
self.selected = False | |
self.opened = True | |
class TreeData(c4d.gui.TreeViewFunctions): | |
"""A one-dimensional list.""" | |
def __init__(self, dlg): | |
"""Build a simple list.""" | |
self.items = [] | |
self.DummyData() # Fill the treeview with some dummy data | |
def DummyData(self): | |
"""Make a dummy list""" | |
greek_letters = [ | |
"Alpha", | |
"Beta", | |
"Gamma", | |
"Delta", | |
"Epsilon", | |
"Zeta", | |
"Eta", | |
"Theta", | |
"Iota", | |
"Kappa", | |
"Lambda", | |
"Mu", | |
"Nu", | |
"Xi", | |
"Omicron", | |
"Pi", | |
"Rho", | |
"Sigma", | |
"Tau", | |
"Upsilon", | |
"Phi", | |
"Chi", | |
"Psi", | |
"Omega" | |
] | |
for letter_name in greek_letters: | |
letter = ListItem(letter_name) | |
self.items.append(letter) | |
def GetFirst(self, root, userdata): | |
if self.items: | |
return self.items[0] | |
def GetDown(self, root, userdata, obj): | |
return None | |
def GetNext(self, root, userdata, obj): | |
"""Return the next item in the list after obj.""" | |
if obj in self.items: | |
obj_index = self.items.index(obj) | |
next_index = obj_index + 1 | |
if next_index < len(self.items): | |
return self.items[next_index] | |
def GetPred(self, root, userdata, obj): | |
if obj in self.items: | |
obj_index = self.items.index(obj) | |
prev_index = obj_index - 1 | |
if prev_index > 0: | |
return self.items[prev_index] | |
def GetName(self, root, userdata, obj): | |
return obj.name | |
def IsOpened(self, root, userdata, obj): | |
return obj.opened | |
def IsSelected(self, root, userdata, obj): | |
return obj.selected | |
def Select(self, root, userdata, obj, mode): | |
if mode == c4d.SELECTION_NEW: | |
for item in self.items: | |
item.selected = False | |
if item == obj: | |
item.selected = True | |
elif mode == c4d.SELECTION_ADD: | |
obj.selected = True | |
elif mode == c4d.SELECTION_SUB: | |
obj.selected = False | |
def DeletePressed(self, root, userdata): | |
self.items = [x for x in self.items if not x.selected] | |
class TreeviewDialog(c4d.gui.GeDialog): | |
"""A simple treeview dialog. | |
""" | |
_tree_gui = None | |
def CreateLayout(self): | |
self.SetTitle(PLUGIN_NAME) | |
tree_gui_settings = c4d.BaseContainer() | |
tree_gui_settings.SetLong(c4d.TREEVIEW_BORDER, c4d.BORDER_THIN_IN) | |
tree_gui_settings.SetBool(c4d.TREEVIEW_HAS_HEADER, True) | |
tree_gui_settings.SetBool(c4d.TREEVIEW_HIDE_LINES, False) | |
tree_gui_settings.SetBool(c4d.TREEVIEW_MOVE_COLUMN, True) | |
tree_gui_settings.SetBool(c4d.TREEVIEW_RESIZE_HEADER, True) | |
tree_gui_settings.SetBool(c4d.TREEVIEW_FIXED_LAYOUT, True) # Don't allow Columns to be re-ordered | |
tree_gui_settings.SetBool(c4d.TREEVIEW_ALTERNATE_BG, True) # Alternate Light/Dark Gray BG | |
tree_gui_settings.SetBool(c4d.TREEVIEW_CURSORKEYS, True) # Process Up/Down Arrow Keys | |
self._tree_gui = self.AddCustomGui( | |
0, | |
c4d.CUSTOMGUI_TREEVIEW, | |
"", | |
c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, | |
300, | |
300, | |
tree_gui_settings | |
) | |
return True | |
def InitValues(self): | |
tree_data = TreeData(self) | |
self._tree_gui.SetRoot(None, tree_data, None) | |
return True | |
class MenuCommand(c4d.plugins.CommandData): | |
""" Command to invoke the TreeView dialog. | |
""" | |
dialog = None | |
def Execute(self, doc): | |
""" Open the dialog when the user call the command | |
:param doc: | |
:return: | |
""" | |
if self.dialog is None: | |
self.dialog = TreeviewDialog() | |
return self.dialog.Open( | |
c4d.DLG_TYPE_ASYNC, | |
PLUGIN_ID, | |
defaulth=300, | |
defaultw=300 | |
) | |
def RestoreLayout(self, sec_ref): | |
""" Restore the dialog if it's closed. | |
:param sec_ref: | |
:return: | |
""" | |
if self.dialog is None: | |
self.dialog = TreeviewDialog() | |
return self.dialog.Restore(PLUGIN_ID, secret=sec_ref) | |
def main(): | |
"""Register the plugin with Cinema 4D.""" | |
c4d.plugins.RegisterCommandPlugin( | |
PLUGIN_ID, | |
PLUGIN_NAME, | |
0, | |
None, | |
PLUGIN_HELP, | |
MenuCommand() | |
) | |
if __name__ == "__main__": | |
main() |
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